Spell Collection: Wizard

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Animate Objects

Animate Objects

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets... read on
Arcane Hand

Arcane Hand

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at... read on
Cloudkill

Cloudkill

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong... read on
Cone of Cold

Cone of Cold

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving throw. A creature takes 8d8 cold damage on a failed... read on
Conjure Elemental

Conjure Elemental

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower... read on
Contact Other Plane

Contact Other Plane

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind.... read on
Creation

Creation

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use... read on
Dominate Person

Dominate Person

You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you... read on
Dream

Dream

This spell shapes a creature’s dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you.... read on
Geas

Geas

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity... read on
Hold Monster

Hold Monster

Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no... read on
Legend Lore

Legend Lore

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist... read on
Mislead

Mislead

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you... read on
Modify Memory

Modify Memory

You attempt to reshape another creature’s memories. One creature that you can see must make a wisdom saving throw. If you are fighting the creature, it has advantage on the... read on
Passwall

Passwall

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within... read on
Planar Binding

Planar Binding

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of... read on
Scrying

Scrying

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a wisdom saving throw, which is... read on
Seeming

Seeming

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An... read on
Telekinesis

Telekinesis

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert... read on
Telepathic Bond

Telepathic Bond

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence... read on
Teleportation Circle

Teleportation Circle

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil... read on
Wall of Force

Wall of Force

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or... read on
Wall of Stone

Wall of Stone

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each... read on
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