Orc

Orc

Orcs are formidable humanoid creatures known for their incredible strength, endurance, and fierce presence. With their greenish skin, tusk-like teeth protruding from their lower jaws, and muscular builds, Orcs are often seen as the embodiment of the warrior spirit. Though many cultures view them as mere savages or warmongers, Orc societies possess rich traditions that honor strength, valor, and the bonds of clan and family.

Society and Culture

Orc society is tribal, with a strong emphasis on physical prowess and martial achievement as the paths to respect and leadership. Orcs revere the bonds of clan and kinship, with families and tribes forming the cornerstone of their social structure. Their traditions celebrate the stories of legendary warriors and ancestors, often through song, dance, and storytelling around communal fires.

Despite their reputation, Orcs have a deep connection to the natural world, and many tribes practice a form of shamanism, venerating spirits of nature and ancestors. This spiritual practice guides them in matters of war, leadership, and community well-being.

Relations with Other Races

Orcs are often met with suspicion and hostility from other races, stemming from a long history of conflict over territory and resources. However, Orcs capable of overcoming these prejudices find that they can form strong alliances based on mutual respect and shared goals. Orc adventurers are particularly likely to forge such bonds, demonstrating their loyalty, courage, and honor to those who can look beyond their fearsome exterior.

Orc Adventurers

Orc adventurers may seek to prove their strength, gain glory for their clan, or escape the confines of their tribal society’s expectations. In an adventuring party, an Orc can be a fierce warrior, a protective guardian, or a spiritual guide, depending on their skills and inclinations. Their journey is often one of self-discovery, challenging their beliefs and assumptions about the world and their place within it.

Age

Orcs reach adulthood by the age of 12 and live up to 50 years. Their lives are often marked by conflict, which shapes their worldview and societal structures.

Alignment

Orcs have a tendency towards chaotic alignments, valuing freedom and strength but are capable of a wide range of moral alignments depending on their clan’s culture and individual beliefs.

Size

Orcs are typically over 6 feet tall and heavily muscled, weighing around 230 to 280 pounds.

Your size is medium.

Speed

Your base walking speed is 30 feet.

Your base swimming speed is 15 feet*.

Your base climbing speed is 15 feet*.

* calculated speed.

Languages

You can speak, read, and write: Common, Orc.

Ability Score Increase

  • Constitution: +2
  • Strength: +1

Skill Proficiency

You have the following skills: Intimidation.

Race Features

Darkvision

Thanks to your orcish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Aggressive

As a bonus action, you can move up to your speed towards an enemy of your choice that you can see or hear. This trait embodies the orcish instinct for battle and confrontation.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. This trait reflects your enhanced physical strength.

Menacing

You gain proficiency in the Intimidation skill, a testament to your fearsome nature and ability to instill fear in others.

Lore

The Stream

Credits: Game Squires

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Add/Edit Races

Game Masters have the ability to create and manage character races within Game Squire. The process is facilitated through an Add/Edit form, which allows for detailed customization of each race.

Identity

Name

Enter the name of the character race.

Subrace of

If this is a subrace (such as Drow Elf), select the parent race (i.e. Elf).

Subtypes

Allows for the addition of various subtypes associated with the race. Include the subtype name and its corresponding type, such as elemental affinity or cultural background. For example, Dragonborn have subtypes such as Bronze, Copper, and Gold with types Lightning, Acid, and Fire.

Alignment

Describe the general alignment tendencies of the race.

Description

The Description section provides a rich text editor for crafting a detailed narrative about the race. This narrative can include cultural background, physiological traits, common behaviors, and any other lore-related information.

Prompt Description

A text input for a brief description used for generating images or other quick references. An example for a Dragonborn would be "a humanoid figure with dragon-like features including scaled skin, a snout, sharp teeth, horns, and a muscular build"

Physical

Typical Eye, Hair, and Skin Colors

Multi-select dropdowns to specify the typical types of features (used for prompts when creating characters).

Size

Select the size category for the race. See Size in the Monsters rule entry for details.

Average Height

Specify the average height in decimal feet.

Average Weight

Specify the average weight in pounds.

Size Description

Use this to describe the creature's size. This will show on the race profile page. For example:

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.

Speed

Enter movement speeds in feet per turn, such as walking, swimming, flying, and climbing. A human has a walking speed of 30 feet per turn, a halfling has a walking speed of 25 feet per turn.

Age

Adulthood

The age at which the race is considered to have reached adulthood.

Average Mortality

The average age the race typically lives to.

Age Description

A narrative description of the race's maturation process. For example:

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Abilities

Ability Description

A text area for a narrative description of the race's inherent abilities. An example for Dragonborn would be

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Hit Points Bonus

For specifying any racial bonus to hit points.

Ability Modifiers

A dynamic list where specific ability score modifiers are entered. Detail the specific ability score bonuses or penalties that the race confers on its members, such as increased strength or charisma.

  • Input the ability name (e.g., Strength, Dexterity, Charisma) in the first column.
  • Add the numerical modifier (positive or negative) in the second column.
  • Remove or add rows as needed by using the corresponding buttons.

Capabilities

Starting Skills

Select the skills that the race starts with by default.

Number of Starting Skills

Input the number of skills a character of this race begins with.

Starting Languages

Select the languages inherently known to the race.

Number of Additional Languages

Indicate how many extra languages, beyond the Starting Languages, a character knows at level 1.

Languages Description

Detail the languages' characteristics and background (if unique). For example:

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Race Features

Feature Name

The name of the racial feature.

Feature Description

Provide a detailed description of the feature. For example, the dragonborn feature, Damage Resistance, would have the description:

You have resistance to the damage type associated with your draconic ancestry.

Add Feature Row

Click to add new racial feature.

Delete Feature

Click to delete the feature.

Featured Image

Featured Images are a vital aspect of visually representing the various elements of your game, be it characters, monsters, spells, locations, campaigns, or items. We offer a flexible approach to creating these images, whether through our Squire's image generation service or personal uploads.

Squire-Generated Imagery

Using Tokens for Image Generation: Game Squire uses Tokens to generate images. For a square (1:1) image, you'll use 4 Tokens, while a wider (16:9), higher-resolution image requires 8 Tokens.

Timing and Details: For the best results, generate an image after you've entered all the basic features of the element (like a character's race, class, or a location's key traits). This ensures that the Squire can accurately create an image that reflects the specified attributes and style.

Image Tone: Setting the tone for your image is important. It will define the look (or looks) for your character, world or campaign. Be sure to set your tone before generating images. You can save as many tones as you like and quickly switch between them using the "Change Tone" link.

Image Prompt: If you aren't getting the result you expect for your generated image, try writing a short, clear prompt to help the Squire generate an image. This can help the Squire know what it should put into the image, and how to pose, or lay out the image. If you're getting unwanted text or words, entering a description of what you think the image should be can help. Avoid putting words in quotes and avoid using proper names because it can think these are important labels it should put into the image.

Personal Image Uploads

Uploading Your Own Images: If you have a specific image or artwork in mind, you can directly upload it. This option allows you to use custom or pre-made images that perfectly match your vision.

Flexibility in Representation: Personal uploads are ideal for users who prefer to have complete control over the visual representation of their game elements.

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