Lizardfolk

Lizardfolk

Lizardfolk are stoic, reptilian humanoids who live in the swamps and marshlands, deeply in tune with their environment. They possess a natural resilience and a primitive, yet complex, society that revolves around survival and the balance of nature. Lizardfolk view the world through a lens of stark pragmatism, often appearing emotionless or detached to other races, but they harbor a deep connection to the land and the creatures within it.

Society and Culture

Lizardfolk live in tribes that are deeply integrated into their natural surroundings, constructing their homes from the very swamps and wetlands they inhabit. Their society is utilitarian, with every member contributing to the tribe’s survival, whether through hunting, crafting, or guarding their territory from intruders. Lizardfolk possess a rich oral tradition, with stories and wisdom passed down through generations, teaching the young how to live in harmony with the swamp.

Relations with Other Races

Lizardfolk’s pragmatic view of the world often makes interactions with other races complex. They judge other creatures on their utility and threat level rather than moral or cultural grounds. However, Lizardfolk can and do form alliances with those they see as useful or non-threatening, especially if it benefits their tribe or preserves the balance of their environment.

Lizardfolk Adventurers

Lizardfolk adventurers might leave their tribes for various reasons, including the need to gather resources, fulfill a vision or command from a tribal shaman, or simply to satisfy their curiosity about the world beyond the swamp. In adventuring parties, Lizardfolk are valuable allies, offering unparalleled survival skills, natural resilience, and a unique perspective that eschews conventional morality for practicality.

Age

Lizardfolk reach adulthood around the age of 14 and live up to 60 years. They grow quickly and maintain a robust health throughout their lives.

Alignment

Lizardfolk tend towards neutrality, living in accordance with their needs and the laws of nature rather than the concepts of good and evil or law and chaos.

Size

Lizardfolk are typically over 6 feet tall, with powerful, muscular builds. They are imposing figures, with a size that is Medium.

Your size is medium.

Speed

Your base walking speed is 30 feet.

Your base swimming speed is 30 feet.

Your base climbing speed is 15 feet*.

* calculated speed.

Languages

You can speak, read, and write: Common, Draconic.

Ability Score Increase

  • Constitution: +2
  • Wisdom: +1

Skill Proficiency

You have 2 of the following skills: Animal Handling, Nature, Perception, Stealth, Survival.

Race Features

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this feature, you need a knife or similar tool.

Hold Breath

You can hold your breath for up to 15 minutes at a time, allowing you to survive underwater or in other suffocating environments.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Hunter’s Lore

You gain proficiency in two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Lore

The Stream

Credits: Game Squires

×
×
Help

Add/Edit Races

Game Masters have the ability to create and manage character races within Game Squire. The process is facilitated through an Add/Edit form, which allows for detailed customization of each race.

Identity

Name

Enter the name of the character race.

Subrace of

If this is a subrace (such as Drow Elf), select the parent race (i.e. Elf).

Subtypes

Allows for the addition of various subtypes associated with the race. Include the subtype name and its corresponding type, such as elemental affinity or cultural background. For example, Dragonborn have subtypes such as Bronze, Copper, and Gold with types Lightning, Acid, and Fire.

Alignment

Describe the general alignment tendencies of the race.

Description

The Description section provides a rich text editor for crafting a detailed narrative about the race. This narrative can include cultural background, physiological traits, common behaviors, and any other lore-related information.

Prompt Description

A text input for a brief description used for generating images or other quick references. An example for a Dragonborn would be "a humanoid figure with dragon-like features including scaled skin, a snout, sharp teeth, horns, and a muscular build"

Physical

Typical Eye, Hair, and Skin Colors

Multi-select dropdowns to specify the typical types of features (used for prompts when creating characters).

Size

Select the size category for the race. See Size in the Monsters rule entry for details.

Average Height

Specify the average height in decimal feet.

Average Weight

Specify the average weight in pounds.

Size Description

Use this to describe the creature's size. This will show on the race profile page. For example:

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.

Speed

Enter movement speeds in feet per turn, such as walking, swimming, flying, and climbing. A human has a walking speed of 30 feet per turn, a halfling has a walking speed of 25 feet per turn.

Age

Adulthood

The age at which the race is considered to have reached adulthood.

Average Mortality

The average age the race typically lives to.

Age Description

A narrative description of the race's maturation process. For example:

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Abilities

Ability Description

A text area for a narrative description of the race's inherent abilities. An example for Dragonborn would be

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Hit Points Bonus

For specifying any racial bonus to hit points.

Ability Modifiers

A dynamic list where specific ability score modifiers are entered. Detail the specific ability score bonuses or penalties that the race confers on its members, such as increased strength or charisma.

  • Input the ability name (e.g., Strength, Dexterity, Charisma) in the first column.
  • Add the numerical modifier (positive or negative) in the second column.
  • Remove or add rows as needed by using the corresponding buttons.

Capabilities

Starting Skills

Select the skills that the race starts with by default.

Number of Starting Skills

Input the number of skills a character of this race begins with.

Starting Languages

Select the languages inherently known to the race.

Number of Additional Languages

Indicate how many extra languages, beyond the Starting Languages, a character knows at level 1.

Languages Description

Detail the languages' characteristics and background (if unique). For example:

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Race Features

Feature Name

The name of the racial feature.

Feature Description

Provide a detailed description of the feature. For example, the dragonborn feature, Damage Resistance, would have the description:

You have resistance to the damage type associated with your draconic ancestry.

Add Feature Row

Click to add new racial feature.

Delete Feature

Click to delete the feature.

Featured Image

Featured Images are a vital aspect of visually representing the various elements of your game, be it characters, monsters, spells, locations, campaigns, or items. We offer a flexible approach to creating these images, whether through our Squire's image generation service or personal uploads.

Squire-Generated Imagery

Using Tokens for Image Generation: Game Squire uses Tokens to generate images. For a square (1:1) image, you'll use 4 Tokens, while a wider (16:9), higher-resolution image requires 8 Tokens.

Timing and Details: For the best results, generate an image after you've entered all the basic features of the element (like a character's race, class, or a location's key traits). This ensures that the Squire can accurately create an image that reflects the specified attributes and style.

Image Tone: Setting the tone for your image is important. It will define the look (or looks) for your character, world or campaign. Be sure to set your tone before generating images. You can save as many tones as you like and quickly switch between them using the "Change Tone" link.

Image Prompt: If you aren't getting the result you expect for your generated image, try writing a short, clear prompt to help the Squire generate an image. This can help the Squire know what it should put into the image, and how to pose, or lay out the image. If you're getting unwanted text or words, entering a description of what you think the image should be can help. Avoid putting words in quotes and avoid using proper names because it can think these are important labels it should put into the image.

Personal Image Uploads

Uploading Your Own Images: If you have a specific image or artwork in mind, you can directly upload it. This option allows you to use custom or pre-made images that perfectly match your vision.

Flexibility in Representation: Personal uploads are ideal for users who prefer to have complete control over the visual representation of their game elements.

×
Media Manager
or drop here
×
Media Manager
Media Manager
×
No images available.
Upgrade your account to access image generation features.

Note: some features use AI, are in early development, and won’t always get it right.