Kobold

Kobold

Kobolds are small, reptilian creatures known for their cunning, resourcefulness, and pack mentality. With their dragon-like features and a penchant for mining and trap-making, Kobolds carve out their existence in the underbelly of the world, inhabiting vast networks of tunnels and caves. Despite their diminutive size and physical weakness, Kobolds compensate with cleverness, sheer numbers, and an unshakeable loyalty to their clan and the dragons they revere.

Society and Culture

Kobold society is tribal and highly organized, with a strict hierarchy that favors the strong and the cunning. Their communities are centered around the worship of dragons, seeing themselves as the lesser kin of these mighty creatures. Kobolds undertake grand projects to honor their draconic patrons, including the construction of intricate traps, the mining of precious minerals, and the creation of elaborate underground lairs.

Their culture is rich with legends and tales about dragons and their own kind, with storytelling being a crucial part of their communal life. Kobolds believe strongly in the power of the group over the individual, and their loyalty to their clan and leaders is unbreakable.

Relations with Other Races

Kobolds are generally mistrusted or looked down upon by other races due to their sneaky nature and their tendency to lay traps. However, they can form alliances with other races when it benefits them, especially if it serves the interests of their clan or their draconic gods.

Kobold Adventurers

Kobold adventurers are rare but not unheard of, often driven by the desire to prove their worth, gather treasure for their clan, or follow the commands of a dragon. In adventuring parties, Kobolds can be invaluable allies, using their cunning, knowledge of traps and dungeons, and pack tactics to overcome obstacles.

Age

Kobolds mature by the age of 6 and rarely live longer than 120 years, often meeting their end due to the dangers of their environment or the perils of their ambitious undertakings.

Alignment

Kobolds tend towards lawful alignments, deeply ingrained with a sense of order within their clan and a natural inclination to follow a strong leader or dragon.

Size

Kobolds are small, standing around 2 to 3 feet tall and weighing about 30 to 35 pounds. Their size is Small.

Your size is small.

Speed

Your base walking speed is 25 feet.

Your base swimming speed is 12 feet*.

Your base climbing speed is 12 feet*.

* calculated speed.

Languages

You can speak, read, and write: Common, Draconic.

Ability Score Increase

  • Dexterity: +2
  • Intelligence: +1

Skill Proficiency

You have 1 of the following skills: Sleight of Hand, Stealth, Survival.

Race Features

Darkvision

Accustomed to the dark tunnels of their homes, you have superior vision in dark and dim conditions, up to 60 feet.

Grovel, Cower, and Beg

You can use your action to cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. This feature can be used once per short or long rest.

Pack Tactics

You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated, showcasing your innate ability to work together.

Craftiness

You gain proficiency in one of the following skills of your choice: Stealth, Sleight of Hand, or Survival. This reflects your knack for survival and resourcefulness in various situations.

Lore

The Stream

Credits: Game Squires

×
×
Help

Add/Edit Races

Game Masters have the ability to create and manage character races within Game Squire. The process is facilitated through an Add/Edit form, which allows for detailed customization of each race.

Identity

Name

Enter the name of the character race.

Subrace of

If this is a subrace (such as Drow Elf), select the parent race (i.e. Elf).

Subtypes

Allows for the addition of various subtypes associated with the race. Include the subtype name and its corresponding type, such as elemental affinity or cultural background. For example, Dragonborn have subtypes such as Bronze, Copper, and Gold with types Lightning, Acid, and Fire.

Alignment

Describe the general alignment tendencies of the race.

Description

The Description section provides a rich text editor for crafting a detailed narrative about the race. This narrative can include cultural background, physiological traits, common behaviors, and any other lore-related information.

Prompt Description

A text input for a brief description used for generating images or other quick references. An example for a Dragonborn would be "a humanoid figure with dragon-like features including scaled skin, a snout, sharp teeth, horns, and a muscular build"

Physical

Typical Eye, Hair, and Skin Colors

Multi-select dropdowns to specify the typical types of features (used for prompts when creating characters).

Size

Select the size category for the race. See Size in the Monsters rule entry for details.

Average Height

Specify the average height in decimal feet.

Average Weight

Specify the average weight in pounds.

Size Description

Use this to describe the creature's size. This will show on the race profile page. For example:

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.

Speed

Enter movement speeds in feet per turn, such as walking, swimming, flying, and climbing. A human has a walking speed of 30 feet per turn, a halfling has a walking speed of 25 feet per turn.

Age

Adulthood

The age at which the race is considered to have reached adulthood.

Average Mortality

The average age the race typically lives to.

Age Description

A narrative description of the race's maturation process. For example:

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Abilities

Ability Description

A text area for a narrative description of the race's inherent abilities. An example for Dragonborn would be

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Hit Points Bonus

For specifying any racial bonus to hit points.

Ability Modifiers

A dynamic list where specific ability score modifiers are entered. Detail the specific ability score bonuses or penalties that the race confers on its members, such as increased strength or charisma.

  • Input the ability name (e.g., Strength, Dexterity, Charisma) in the first column.
  • Add the numerical modifier (positive or negative) in the second column.
  • Remove or add rows as needed by using the corresponding buttons.

Capabilities

Starting Skills

Select the skills that the race starts with by default.

Number of Starting Skills

Input the number of skills a character of this race begins with.

Starting Languages

Select the languages inherently known to the race.

Number of Additional Languages

Indicate how many extra languages, beyond the Starting Languages, a character knows at level 1.

Languages Description

Detail the languages' characteristics and background (if unique). For example:

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Race Features

Feature Name

The name of the racial feature.

Feature Description

Provide a detailed description of the feature. For example, the dragonborn feature, Damage Resistance, would have the description:

You have resistance to the damage type associated with your draconic ancestry.

Add Feature Row

Click to add new racial feature.

Delete Feature

Click to delete the feature.

Featured Image

Featured Images are a vital aspect of visually representing the various elements of your game, be it characters, monsters, spells, locations, campaigns, or items. We offer a flexible approach to creating these images, whether through our Squire's image generation service or personal uploads.

Squire-Generated Imagery

Using Tokens for Image Generation: Game Squire uses Tokens to generate images. For a square (1:1) image, you'll use 4 Tokens, while a wider (16:9), higher-resolution image requires 8 Tokens.

Timing and Details: For the best results, generate an image after you've entered all the basic features of the element (like a character's race, class, or a location's key traits). This ensures that the Squire can accurately create an image that reflects the specified attributes and style.

Image Tone: Setting the tone for your image is important. It will define the look (or looks) for your character, world or campaign. Be sure to set your tone before generating images. You can save as many tones as you like and quickly switch between them using the "Change Tone" link.

Image Prompt: If you aren't getting the result you expect for your generated image, try writing a short, clear prompt to help the Squire generate an image. This can help the Squire know what it should put into the image, and how to pose, or lay out the image. If you're getting unwanted text or words, entering a description of what you think the image should be can help. Avoid putting words in quotes and avoid using proper names because it can think these are important labels it should put into the image.

Personal Image Uploads

Uploading Your Own Images: If you have a specific image or artwork in mind, you can directly upload it. This option allows you to use custom or pre-made images that perfectly match your vision.

Flexibility in Representation: Personal uploads are ideal for users who prefer to have complete control over the visual representation of their game elements.

×
Media Manager
or drop here
×
Media Manager
Media Manager
×
No images available.
Upgrade your account to access image generation features.

Note: some features use AI, are in early development, and won’t always get it right.