Hobgoblin

Hobgoblin

Hobgoblins are disciplined and militaristic creatures, standing taller and more robust than their goblinoid kin. Renowned for their martial prowess and hierarchical societies, Hobgoblins build formidable armies and are often found in well-organized communities that resemble military encampments or fortified settlements. Their society is built on the principles of strength, discipline, and loyalty, with a rigid structure that rewards merit and achievement. Hobgoblins respect power and authority, and their culture revolves around the preparation for and conduct of warfare.

Society and Culture

Hobgoblin society is organized and hierarchical, with each individual knowing their place within the social and military structure. Their communities are often built around the needs of their legions, with civilians working to support the military efforts. Merit and achievement are highly valued, with individuals able to rise through the ranks based on their accomplishments.

Their culture emphasizes honor, discipline, and efficiency. Hobgoblins hold martial prowess in high regard, and their ceremonies and festivals often involve displays of combat skill, strategy games, and planning exercises.

Relations with Other Races

Hobgoblins are viewed with wariness and fear by many races due to their militaristic nature and expansionist ambitions. However, they are capable of forming alliances and treaties when it suits their strategic interests. Hobgoblins respect strength and discipline in others and can be loyal allies to those who earn their respect.

Hobgoblin Adventurers

Hobgoblin adventurers may leave their legions for various reasons, such as quests for personal glory, missions assigned by their commanders, or the desire to gain skills and resources to bring back to their people. In adventuring parties, Hobgoblins often take on leadership roles or act as tacticians, applying their discipline and strategic thinking to overcome challenges. Their background gives them a unique perspective on both combat and social interactions, making them valuable and intriguing companions.

Age

Hobgoblins reach adulthood by the age of 16 and live up to 70 years. They spend their youth quickly mastering the arts of war and discipline.

Size

Hobgoblins are muscular and stand between 5 to 6 feet tall. They are imposing figures on the battlefield.

Your size is medium.

Speed

Your base walking speed is 30 feet.

Your base swimming speed is 15 feet*.

Your base climbing speed is 15 feet*.

* calculated speed.

Languages

You can speak, read, and write: Common, Goblin.

Ability Score Increase

  • Constitution: +2
  • Intelligence: +1

Skill Proficiency

You have 1 of the following skills: History, Insight, Intimidation.

Race Features

Darkvision

You have superior vision in dark and dim conditions, able to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Martial Training

You are proficient with two martial weapons of your choice and with light armor, reflecting your rigorous combat training.

Legion's Discipline

You have advantage on saving throws against being frightened, showcasing your battlefield discipline and resistance to fear.

Strategic Mind

You gain proficiency in one of the following skills of your choice: History, Insight, or Intimidation. This represents your tactical training and understanding of military strategy.

Lore

The Stream

Credits: Game Squires

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Add/Edit Races

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Identity

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Description

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Physical

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Size

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Average Height

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Average Weight

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Size Description

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Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.

Speed

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Age

Adulthood

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Average Mortality

The average age the race typically lives to.

Age Description

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Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Abilities

Ability Description

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Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Hit Points Bonus

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Ability Modifiers

A dynamic list where specific ability score modifiers are entered. Detail the specific ability score bonuses or penalties that the race confers on its members, such as increased strength or charisma.

  • Input the ability name (e.g., Strength, Dexterity, Charisma) in the first column.
  • Add the numerical modifier (positive or negative) in the second column.
  • Remove or add rows as needed by using the corresponding buttons.

Capabilities

Starting Skills

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Number of Starting Skills

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Starting Languages

Select the languages inherently known to the race.

Number of Additional Languages

Indicate how many extra languages, beyond the Starting Languages, a character knows at level 1.

Languages Description

Detail the languages' characteristics and background (if unique). For example:

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Race Features

Feature Name

The name of the racial feature.

Feature Description

Provide a detailed description of the feature. For example, the dragonborn feature, Damage Resistance, would have the description:

You have resistance to the damage type associated with your draconic ancestry.

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Featured Image

Featured Images are a vital aspect of visually representing the various elements of your game, be it characters, monsters, spells, locations, campaigns, or items. We offer a flexible approach to creating these images, whether through our Squire's image generation service or personal uploads.

Squire-Generated Imagery

Using Tokens for Image Generation: Game Squire uses Tokens to generate images. For a square (1:1) image, you'll use 4 Tokens, while a wider (16:9), higher-resolution image requires 8 Tokens.

Timing and Details: For the best results, generate an image after you've entered all the basic features of the element (like a character's race, class, or a location's key traits). This ensures that the Squire can accurately create an image that reflects the specified attributes and style.

Image Tone: Setting the tone for your image is important. It will define the look (or looks) for your character, world or campaign. Be sure to set your tone before generating images. You can save as many tones as you like and quickly switch between them using the "Change Tone" link.

Image Prompt: If you aren't getting the result you expect for your generated image, try writing a short, clear prompt to help the Squire generate an image. This can help the Squire know what it should put into the image, and how to pose, or lay out the image. If you're getting unwanted text or words, entering a description of what you think the image should be can help. Avoid putting words in quotes and avoid using proper names because it can think these are important labels it should put into the image.

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Uploading Your Own Images: If you have a specific image or artwork in mind, you can directly upload it. This option allows you to use custom or pre-made images that perfectly match your vision.

Flexibility in Representation: Personal uploads are ideal for users who prefer to have complete control over the visual representation of their game elements.

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