Fairy

Fairy

The Fairy race, ethereal and whimsical beings, embody the magic and mystery of the natural world. With their diminutive stature and innate magical abilities, Fairies are a race of enchantment and trickery, often living hidden away in enchanted forests, meadows, and glens. Their close ties to nature and the elemental forces make them guardians of ancient secrets and natural wonders.

Society and Culture

Fairy societies are as diverse as the environments they inhabit, with each community reflecting the characteristics of its surroundings. They live in hidden enclaves, shrouded from the eyes of larger, more mundane creatures. Governed by ancient pacts and the laws of the fey, their societies are often matriarchal, led by wise and powerful figures revered for their age and magical abilities.

Fairies are deeply connected to the seasons and cycles of the natural world, celebrating with festivals that honor the moon, stars, and turning of the seasons. Their celebrations are legendary, involving intricate dances, music played on instruments made from natural materials, and feasts of nectar and ambrosia.

Relations with Other Races

Fairies are curious about the larger world but cautious of revealing themselves to others, often interacting with the world outside their enclaves through acts of secret kindness or playful trickery. They are most comfortable with races that have a strong affinity for nature, such as Elves and Druids, and can form strong, if unpredictable, alliances with them.

Fairy Adventurers

Fairy adventurers are rare but not unheard of, driven by curiosity, a desire for new experiences, or a mission to protect the natural world. Their small size and magical abilities allow them to move through the world in unique ways, often unseen and underestimated by their foes. As scouts, spies, or emissaries of the fey, Fairy adventurers bring a touch of magic and mystery to any party, along with the resourcefulness and courage that belies their diminutive form.

Age

Fairies reach maturity by the age of 10 and can live to be over 500 years old, with their appearance remaining youthful throughout their long lives.

Alignment

Fairies are often neutral, embodying the capriciousness of the natural world. They may lean towards good, with a penchant for mischief rather than malice.

Size

Fairies are small and delicate beings, standing around one foot tall and weighing approximately 40 pounds.

Your size is tiny.

Speed

Your base walking speed is 10 feet.

Your base swimming speed is 5 feet*.

Your base flying speed is 30 feet.

Your base climbing speed is 5 feet*.

* calculated speed.

Languages

You can speak, read, and write: Common, Sylvan.

Ability Score Increase

  • Dexterity: +2
  • Charisma: +1

Skill Proficiency

You have the following skills: Stealth.

Race Features

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Innate Magic

You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can also cast the Enlarge/Reduce spell on yourself once with this trait, only to reduce size, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Trickster's Escape

You can use your action to magically escape from nonmagical restraints or grapples. After you use this feature, you can’t use it again until you finish a short or long rest.

Natural Stealth

You have proficiency in the Stealth skill.

Lore

The Stream

Credits: Game Squires

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Add/Edit Races

Game Masters have the ability to create and manage character races within Game Squire. The process is facilitated through an Add/Edit form, which allows for detailed customization of each race.

Identity

Name

Enter the name of the character race.

Subrace of

If this is a subrace (such as Drow Elf), select the parent race (i.e. Elf).

Subtypes

Allows for the addition of various subtypes associated with the race. Include the subtype name and its corresponding type, such as elemental affinity or cultural background. For example, Dragonborn have subtypes such as Bronze, Copper, and Gold with types Lightning, Acid, and Fire.

Alignment

Describe the general alignment tendencies of the race.

Description

The Description section provides a rich text editor for crafting a detailed narrative about the race. This narrative can include cultural background, physiological traits, common behaviors, and any other lore-related information.

Prompt Description

A text input for a brief description used for generating images or other quick references. An example for a Dragonborn would be "a humanoid figure with dragon-like features including scaled skin, a snout, sharp teeth, horns, and a muscular build"

Physical

Typical Eye, Hair, and Skin Colors

Multi-select dropdowns to specify the typical types of features (used for prompts when creating characters).

Size

Select the size category for the race. See Size in the Monsters rule entry for details.

Average Height

Specify the average height in decimal feet.

Average Weight

Specify the average weight in pounds.

Size Description

Use this to describe the creature's size. This will show on the race profile page. For example:

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.

Speed

Enter movement speeds in feet per turn, such as walking, swimming, flying, and climbing. A human has a walking speed of 30 feet per turn, a halfling has a walking speed of 25 feet per turn.

Age

Adulthood

The age at which the race is considered to have reached adulthood.

Average Mortality

The average age the race typically lives to.

Age Description

A narrative description of the race's maturation process. For example:

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Abilities

Ability Description

A text area for a narrative description of the race's inherent abilities. An example for Dragonborn would be

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Hit Points Bonus

For specifying any racial bonus to hit points.

Ability Modifiers

A dynamic list where specific ability score modifiers are entered. Detail the specific ability score bonuses or penalties that the race confers on its members, such as increased strength or charisma.

  • Input the ability name (e.g., Strength, Dexterity, Charisma) in the first column.
  • Add the numerical modifier (positive or negative) in the second column.
  • Remove or add rows as needed by using the corresponding buttons.

Capabilities

Starting Skills

Select the skills that the race starts with by default.

Number of Starting Skills

Input the number of skills a character of this race begins with.

Starting Languages

Select the languages inherently known to the race.

Number of Additional Languages

Indicate how many extra languages, beyond the Starting Languages, a character knows at level 1.

Languages Description

Detail the languages' characteristics and background (if unique). For example:

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Race Features

Feature Name

The name of the racial feature.

Feature Description

Provide a detailed description of the feature. For example, the dragonborn feature, Damage Resistance, would have the description:

You have resistance to the damage type associated with your draconic ancestry.

Add Feature Row

Click to add new racial feature.

Delete Feature

Click to delete the feature.

Featured Image

Featured Images are a vital aspect of visually representing the various elements of your game, be it characters, monsters, spells, locations, campaigns, or items. We offer a flexible approach to creating these images, whether through our Squire's image generation service or personal uploads.

Squire-Generated Imagery

Using Tokens for Image Generation: Game Squire uses Tokens to generate images. For a square (1:1) image, you'll use 4 Tokens, while a wider (16:9), higher-resolution image requires 8 Tokens.

Timing and Details: For the best results, generate an image after you've entered all the basic features of the element (like a character's race, class, or a location's key traits). This ensures that the Squire can accurately create an image that reflects the specified attributes and style.

Image Tone: Setting the tone for your image is important. It will define the look (or looks) for your character, world or campaign. Be sure to set your tone before generating images. You can save as many tones as you like and quickly switch between them using the "Change Tone" link.

Image Prompt: If you aren't getting the result you expect for your generated image, try writing a short, clear prompt to help the Squire generate an image. This can help the Squire know what it should put into the image, and how to pose, or lay out the image. If you're getting unwanted text or words, entering a description of what you think the image should be can help. Avoid putting words in quotes and avoid using proper names because it can think these are important labels it should put into the image.

Personal Image Uploads

Uploading Your Own Images: If you have a specific image or artwork in mind, you can directly upload it. This option allows you to use custom or pre-made images that perfectly match your vision.

Flexibility in Representation: Personal uploads are ideal for users who prefer to have complete control over the visual representation of their game elements.

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