Bugbear

Bugbear

In the shadowy realms of dense forests and rugged mountains, Bugbears establish their dominion, far removed from the bustling cities and towns of other races. These formidable beings, with their towering stature and stealthy gait, carve out an existence that is deeply intertwined with the untamed wilderness they call home. Their society, though not as structured as those of more civilized races, is bound by the unspoken laws of survival and the strength of their tribal bonds.

Tribal Society

Bugbear tribes are loose affiliations of families and individuals, each led by the strongest among them, often a chief who has proven their might and cunning. Their leadership is not hereditary but earned through displays of power and the ability to guide the tribe to prosperous hunting grounds and defend them from threats. The social structure within a tribe is fluid, with members vying for favor and position through feats of strength, stealth, and hunting prowess.

Survival and Predation

The core of Bugbear society revolves around the hunt. They are nocturnal predators, using their innate abilities to move unseen and unheard through the forest’s underbrush, ambushing prey with terrifying efficiency. This predatory lifestyle is not merely a means of sustenance but a rite of passage for the Bugbear youth, teaching them the skills necessary to thrive in their harsh environment.

Cultural Beliefs and Practices

Bugbears hold a deep reverence for the forces of nature, embodying the raw, primal energy of the wilderness in their rituals and beliefs. They worship deities that represent strength, stealth, and the hunt, offering trophies from their hunts in elaborate ceremonies conducted under the cover of night. These ceremonies strengthen their bonds with the natural world and with each other, reinforcing their place within the cycle of predator and prey.

Interaction with Other Races

Bugbears are naturally distrustful of other races, viewing them as either threats or potential prey. Their interactions are usually motivated by necessity rather than a desire for diplomacy, such as trading with goblinoid kin or raiding human settlements when the hunt proves insufficient. However, Bugbears capable of overcoming their instincts may find a place within the broader world, using their formidable skills as mercenaries or guides through their treacherous homelands.

Bugbear Adventurers

A Bugbear adventurer is often a loner by nature, driven from their tribe by ambition, exile, or the simple desire to explore beyond the confines of their traditional hunting grounds. These individuals apply their skills in tracking, stealth, and combat to navigate the dangers of the world beyond the wilderness, bringing the cunning and brutality of their upbringing to bear against the myriad challenges they face.

Such Bugbears may find themselves aligned with parties of adventurers for mutual benefit, lending their strength and predatory instincts to the group while gaining access to resources and experiences otherwise beyond their reach. Despite their fearsome reputation, those who spend time alongside a Bugbear adventurer may come to recognize the depth of their loyalty and the complexity of their nature—traits that, like their prowess in the hunt, have been honed by a lifetime in the wild.

Age

Bugbears mature quickly, reaching adulthood at the age of 16. They have a lifespan of around 60 years, with many succumbing to the dangers of the wilderness.

Alignment

Bugbears inherit a tendency toward chaos from their wild parents and are not strongly inclined toward good. Bugbears raised in the wild and willing to live out their lives apart from society are usually evil.

Size

Bugbears are tall and well-built creatures, standing around 6 to 7 feet tall and weighing between 250 to 300 pounds on average.

Your size is medium.

Speed

Your base walking speed is 30 feet.

Your base swimming speed is 15 feet*.

Your base climbing speed is 15 feet*.

* calculated speed.

Languages

You can speak, read, and write: Common, Goblin.

Ability Score Increase

  • Strength: +2
  • Dexterity: +1

Skill Proficiency

You have the following skills: Stealth.

Race Features

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Brutal Surprise

If you surprise a creature and hit it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from your attack.

Invisible Stalker

You gain proficiency in the Stealth skill.

Lore

The Stream

Credits: Game Squires

×
×
Help

Add/Edit Races

Game Masters have the ability to create and manage character races within Game Squire. The process is facilitated through an Add/Edit form, which allows for detailed customization of each race.

Identity

Name

Enter the name of the character race.

Subrace of

If this is a subrace (such as Drow Elf), select the parent race (i.e. Elf).

Subtypes

Allows for the addition of various subtypes associated with the race. Include the subtype name and its corresponding type, such as elemental affinity or cultural background. For example, Dragonborn have subtypes such as Bronze, Copper, and Gold with types Lightning, Acid, and Fire.

Alignment

Describe the general alignment tendencies of the race.

Description

The Description section provides a rich text editor for crafting a detailed narrative about the race. This narrative can include cultural background, physiological traits, common behaviors, and any other lore-related information.

Prompt Description

A text input for a brief description used for generating images or other quick references. An example for a Dragonborn would be "a humanoid figure with dragon-like features including scaled skin, a snout, sharp teeth, horns, and a muscular build"

Physical

Typical Eye, Hair, and Skin Colors

Multi-select dropdowns to specify the typical types of features (used for prompts when creating characters).

Size

Select the size category for the race. See Size in the Monsters rule entry for details.

Average Height

Specify the average height in decimal feet.

Average Weight

Specify the average weight in pounds.

Size Description

Use this to describe the creature's size. This will show on the race profile page. For example:

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds.

Speed

Enter movement speeds in feet per turn, such as walking, swimming, flying, and climbing. A human has a walking speed of 30 feet per turn, a halfling has a walking speed of 25 feet per turn.

Age

Adulthood

The age at which the race is considered to have reached adulthood.

Average Mortality

The average age the race typically lives to.

Age Description

A narrative description of the race's maturation process. For example:

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Abilities

Ability Description

A text area for a narrative description of the race's inherent abilities. An example for Dragonborn would be

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Hit Points Bonus

For specifying any racial bonus to hit points.

Ability Modifiers

A dynamic list where specific ability score modifiers are entered. Detail the specific ability score bonuses or penalties that the race confers on its members, such as increased strength or charisma.

  • Input the ability name (e.g., Strength, Dexterity, Charisma) in the first column.
  • Add the numerical modifier (positive or negative) in the second column.
  • Remove or add rows as needed by using the corresponding buttons.

Capabilities

Starting Skills

Select the skills that the race starts with by default.

Number of Starting Skills

Input the number of skills a character of this race begins with.

Starting Languages

Select the languages inherently known to the race.

Number of Additional Languages

Indicate how many extra languages, beyond the Starting Languages, a character knows at level 1.

Languages Description

Detail the languages' characteristics and background (if unique). For example:

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Race Features

Feature Name

The name of the racial feature.

Feature Description

Provide a detailed description of the feature. For example, the dragonborn feature, Damage Resistance, would have the description:

You have resistance to the damage type associated with your draconic ancestry.

Add Feature Row

Click to add new racial feature.

Delete Feature

Click to delete the feature.

Featured Image

Featured Images are a vital aspect of visually representing the various elements of your game, be it characters, monsters, spells, locations, campaigns, or items. We offer a flexible approach to creating these images, whether through our Squire's image generation service or personal uploads.

Squire-Generated Imagery

Using Tokens for Image Generation: Game Squire uses Tokens to generate images. For a square (1:1) image, you'll use 4 Tokens, while a wider (16:9), higher-resolution image requires 8 Tokens.

Timing and Details: For the best results, generate an image after you've entered all the basic features of the element (like a character's race, class, or a location's key traits). This ensures that the Squire can accurately create an image that reflects the specified attributes and style.

Image Tone: Setting the tone for your image is important. It will define the look (or looks) for your character, world or campaign. Be sure to set your tone before generating images. You can save as many tones as you like and quickly switch between them using the "Change Tone" link.

Image Prompt: If you aren't getting the result you expect for your generated image, try writing a short, clear prompt to help the Squire generate an image. This can help the Squire know what it should put into the image, and how to pose, or lay out the image. If you're getting unwanted text or words, entering a description of what you think the image should be can help. Avoid putting words in quotes and avoid using proper names because it can think these are important labels it should put into the image.

Personal Image Uploads

Uploading Your Own Images: If you have a specific image or artwork in mind, you can directly upload it. This option allows you to use custom or pre-made images that perfectly match your vision.

Flexibility in Representation: Personal uploads are ideal for users who prefer to have complete control over the visual representation of their game elements.

×
Media Manager
or drop here
×
Media Manager
Media Manager
×
No images available.
Upgrade your account to access image generation features.

Note: some features use AI, are in early development, and won’t always get it right.