Zombie

Zombie

Medium undead, neutral evil

¼
Challenge Rating
50 XP

The Zombie is a shambling and undead creature that embodies decay, mindlessness, and the reanimated remnants of the deceased. It is a creature devoid of life, driven by dark magic or necromantic forces to roam the realms in search of flesh to consume.

The Zombie appears as a gaunt and rotting figure, its flesh decayed and discolored. Its eyes, devoid of light and intelligence, stare blankly ahead. It moves with a slow and uncoordinated gait, limbs jerking and muscles deteriorating. Its existence is a grim reminder of the dark arts that can manipulate life and death.

Being undead, the Zombie lacks any form of free will or individuality. It is a mindless creature, driven solely by the instinct to feed on the living. Its only purpose is to spread the curse of undeath and swell the ranks of the undead. It possesses no memories, emotions, or reasoning capabilities.

The Zombie’s appearance is a testament to the decay and deterioration of the physical body. Its flesh hangs loosely from its bones, its movements sluggish and clumsy. It emits a foul odor of decomposition, a stark reminder of its rotting existence.

Engaging with a Zombie is to face a relentless and mindless foe. It shows no fear, no mercy, and no sense of self-preservation. Overcoming a Zombie requires striking at its vulnerable points, typically its head, or employing fire or divine magic to ensure permanent destruction.

Encountering a Zombie is to face a creature that embodies the bleakness, decay, and mindlessness of undeath. Its presence exudes an aura of dread, reminding mortals of the fragility of life and the forces that seek to disrupt the natural order. Engaging with a Zombie requires an understanding of its relentless hunger, as well as the ability to navigate its decaying form and exploit its weaknesses. Only those who possess exceptional combat skills, knowledge of undead lore, and a resistance to the horrors of the undead can hope to survive encounters with these relentless abominations.

Zombies serve as a reminder of the terrors that can be wrought by necromantic magic and the unnatural manipulation of life and death. Whether encountered as mindless minions under the control of a dark necromancer, victims of a cursed plague, or as enigmatic beings embodying the decay and horror of undeath, Zombies add a sense of dread, peril, and the enigmatic presence of the undead to the realms of adventure and exploration.

Special Abilities

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Lore

The Stream

Armor Class: 8 (DEX)
Hit Points: 22 (3d8+9)
Speed: 20 ft. (walk)
str
+1
13
dex
-2
6
con
+3
16
int
-4
3
wis
-2
6
cha
-3
5
Damage Immunities: poison
Condition Immunities: Poisoned

Proficiencies

  • Saving Throw: WIS

Senses

  • Passive Perception: 8
  • Darkvision: 60′
Languages: understands all languages it spoke in life but can't speak
Environment: Jungle, Urban

Credits: SRD 5.1