Wraith

Wraith

Medium undead, neutral evil

5
Challenge Rating
1800 XP

The Wraith is a menacing undead creature that embodies death, darkness, and the lingering remnants of lost souls. It is born from intense suffering, tragedy, or the malevolent influence of necromantic magic, and it exists to haunt and torment the living.

The Wraith appears as a shadowy figure, shrouded in darkness and ethereal mist. Its form is wispy and insubstantial, lacking any true substance or physicality. Its eyes, glowing with an eerie light, hold a profound emptiness and a sense of eternal sorrow.

As an undead creature, the Wraith is sustained by negative energy and has an insatiable hunger for life force. It can drain the life energy of its victims with a chilling touch, leaving them weakened and drained. Its mere presence exudes an aura of despair and death, often causing fear and unease in those who encounter it.

Wraiths possess the ability to phase through walls and objects, moving effortlessly in their ethereal form. They are skilled at ambushing their prey and striking from unexpected angles. They are also highly resistant to most forms of damage, making them difficult to harm with conventional weapons.

Engaging with a Wraith requires great caution and a strong will. They are relentless in their pursuit of life force and will stop at nothing to drain the vitality of the living. Wraiths often haunt places associated with their tragic past or locations tainted by dark magic. Disrupting their connection to negative energy, employing radiant energy or powerful magic, or finding ways to repel or banish them are crucial when facing these vengeful spirits.

Encountering a Wraith is to face a creature that embodies the torment of lost souls, the despair of death, and the eternal hunger for life force. Its presence exudes an aura of sorrow, darkness, and an enigmatic sense of tragic history. Engaging with a Wraith requires an understanding of its undead nature, as well as the ability to confront the fear and despair it represents. Only those who possess unwavering resolve, the means to combat undead creatures, and a steadfast defiance of darkness can hope to stand against this relentless harbinger of death.

Wraiths add a touch of despair, the macabre, and the enigmatic presence of the undead to the tapestry of the world. They serve as reminders of the fragility of life, the inevitability of death, and the enduring power of dark necromantic forces. Whether encountered as vengeful spirits trapped in a cursed location, minions of powerful necromancers, or as enigmatic figures embodying the eternal sorrow of lost souls, Wraiths bring a sense of dread, supernatural prowess, and the enigmatic presence of undeath to the realms of adventure and exploration.

Special Abilities

Incorporeal Movement

The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Life Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Create Specter: The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.

Lore

The Stream

Armor Class: 13 (DEX)
Hit Points: 67 (9d8+27)
Speed: 0 ft. (walk), 60 ft. (fly), 1 (hover)
str
-2
6
dex
+3
16
con
+3
16
int
+1
12
wis
+2
14
cha
+2
15
Damage Resistances: acid | cold | fire | lightning | thunder | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: necrotic | poison
Condition Immunities: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Proficiency Bonus: +3

Senses

  • Passive Perception: 12
  • Darkvision: 60′
Languages: the languages it knew in life
Environment: Underdark

Credits: SRD 5.1