Dire Wolf

Worg

Large monstrosity, neutral evil

½
Challenge Rating
100 XP

The Worg is a fearsome creature that combines the features of a wolf with a twisted, malevolent nature. Larger and more powerful than a typical wolf, the Worg possesses a cunning intelligence and a reputation for being both deadly and unpredictable.

A Worg appears as a monstrous wolf, standing taller and bulkier than its natural counterparts. Its fur is usually dark and matted, ranging from gray to black, and its piercing yellow eyes glimmer with a predatory gleam. Sharp fangs protrude from its powerful jaws, and its muscular physique enables it to overpower most opponents.

Unlike regular wolves, the Worg possesses a greater intellect and a capacity for strategic thinking. It is known for its cunning nature and its ability to organize and lead wolf packs. Worgs often form alliances with other dark creatures or even humanoid tribes, using their natural charisma and intimidating presence to exert dominance.

The Worg’s howl is chilling and distinctive, echoing through the night to rally its pack or intimidate potential threats. It uses a combination of growls, snarls, and body language to communicate with its kin, showing a strong sense of pack dynamics and loyalty.

Engaging with a Worg requires caution and an understanding of its predatory and territorial nature. Worgs are formidable adversaries, known for their ambush tactics and coordinated attacks. They favor hit-and-run tactics, using their speed and strength to incapacitate foes before retreating to safety. Overcoming a Worg often requires careful planning, exploiting its vulnerabilities, or appealing to its sense of hierarchy and dominance.

Encountering a Worg is to face a creature that embodies the ferocity and cunning of a wolf, twisted with a malevolent and predatory nature. Its presence exudes an aura of darkness, cunning, and an untamed savagery. Engaging with a Worg requires an understanding of its pack-oriented mentality, as well as the ability to navigate its territorial instincts. Only those who show respect, possess exceptional combat skills, and demonstrate an understanding of the balance between dominance and survival can hope to establish a meaningful connection with these formidable creatures.

Worgs bring a touch of darkness, cunning, and the enigmatic presence of the predatory to the tapestry of the world. They serve as reminders of the dangers lurking in the wild, the complexities of pack dynamics, and the cunning nature of certain creatures. Whether encountered as leaders of vicious wolf packs, loyal companions to dark overlords, or as enigmatic figures embodying the dominance and savagery of the predator, Worgs add a sense of untamed power, calculated aggression, and the enigmatic presence of the pack to the realms of adventure and exploration.

Special Abilities

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Lore

The Stream

Armor Class: 13 (natural armor)
Hit Points: 26 (4d10+4)
Speed: 50 ft. (walk)
str
+3
16
dex
+1
13
con
+1
13
int
-2
7
wis
+0
11
cha
-1
8

Proficiencies

  • Skill: Perception +4

Senses

  • Passive Perception: 14
  • Darkvision: 60′
Languages: Goblin, Worg
Environment: Forest, Grassland, Hill

Credits: SRD 5.1