Will-o'-Wisp

Will-o'-Wisp

Tiny undead, chaotic evil

2
Challenge Rating
450 XP

The Will-o’-Wisp is a mysterious and ethereal creature that embodies the eerie essence of light and misdirection. Often found in desolate swamps, ancient ruins, or haunted forests, this creature takes the form of a floating orb of light that lures unsuspecting beings with its captivating glow.

The Will-o’-Wisp appears as a flickering ball of light, casting an otherworldly glow in its surroundings. It emits a soft, eerie light that shifts in color, ranging from pale blue to sickly green or ghostly white. Its form is translucent, giving it an ethereal and intangible quality.

Despite its seemingly harmless appearance, the Will-o’-Wisp possesses a malevolent nature. It feeds on the life force of living beings, using its mesmerizing light to draw them closer before unleashing its deadly powers. It has the ability to manipulate its luminous form, creating illusions and disorienting its victims to further lure them into its trap.

The Will-o’-Wisp is highly elusive and difficult to track or detect. It moves swiftly and silently through the air, evading attempts to capture or attack it. It possesses a natural resistance to most forms of damage, making it a challenging adversary to overcome.

Engaging with a Will-o’-Wisp requires caution, as its deceptively beautiful light can lead to tragedy and death. It is an expert at luring unsuspecting creatures into dangerous situations, often separating them from their allies or guiding them towards treacherous terrain. Detecting its illusions, resisting its mesmerizing light, and finding ways to counter its elusive nature are crucial when dealing with this enigmatic creature.

Encountering a Will-o’-Wisp is to face a creature that embodies the enchantment of light and the darkness of deception. Its presence exudes an aura of mystery, danger, and an eerie beauty. Engaging with a Will-o’-Wisp requires an understanding of its manipulative nature, as well as the ability to resist its mesmerizing glow. Only those who possess keen perception, strong willpower, and a cautious approach can hope to outwit and overcome this enigmatic creature.

Will-o’-Wisps bring a touch of mystery, illusion, and the enigmatic presence of misdirection to the tapestry of the world. They serve as reminders of the dangers of illusions and the need to navigate through treacherous situations with caution and skepticism. Whether encountered as elusive guardians of ancient secrets, malevolent spirits of the swamps, or as enigmatic beings embodying the allure of the unknown, Will-o’-Wisps add a sense of enchantment, danger, and the enigmatic presence of ethereal light to the realms of adventure and exploration.

Special Abilities

Consume Life

As a bonus action, the will-o’-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.

Ephemeral

The will-o’-wisp can’t wear or carry anything.

Incorporeal Movement

The will-o’-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination

The will-o’-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.

Actions

  • Shock: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
  • Invisibility: The will-o’-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

Lore

The Stream

Armor Class: 19 (DEX)
Hit Points: 22 (9d4)
Speed: 0 ft. (walk), 50 ft. (fly), 1 (hover)
str
-5
1
dex
+9
28
con
+0
10
int
+1
13
wis
+2
14
cha
+0
11
Damage Resistances: acid | cold | fire | necrotic | thunder | bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: lightning | poison
Condition Immunities: Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious
Proficiency Bonus: +2

Senses

  • Passive Perception: 12
  • Darkvision: 120′
Languages: the languages it knew in life

Credits: SRD 5.1