Wight

Wight

Medium undead, neutral evil

3
Challenge Rating
700 XP

The Wight is an undead creature that embodies darkness, death, and the relentless hunger for life force. Created through a dark ritual or the touch of a powerful necromancer, the Wight is a terrifying creature that retains fragments of its former life but is consumed by an insatiable craving for the life essence of the living.

The Wight appears as a desiccated, corpse-like figure, its flesh pale and withered. Its eyes glow with an eerie, malevolent light, and its voice carries a haunting, spectral quality. It wears tattered remnants of its former attire, which may provide a glimpse into its past life.

The Wight possesses supernatural strength and agility, allowing it to strike with deadly precision. Its touch drains the life energy of its victims, leaving them weakened and vulnerable. It can paralyze its foes with a chilling touch, rendering them immobile and at the mercy of its onslaught.

As an undead creature, the Wight is sustained by the negative energy that flows through its veins. It is unaffected by natural ailments or fatigue, allowing it to persist in its relentless pursuit of the living. It is resistant to mundane weapons and possesses darkvision, enabling it to see clearly even in complete darkness.

Engaging with a Wight requires caution and the understanding that it is an undead creature driven by an unquenchable thirst for life. It may be found lurking in ancient tombs, crypts, or other places associated with death. Defeating a Wight often involves severing its connection to the negative energy that sustains it, typically through the use of radiant energy or powerful magic.

Encountering a Wight is to face a creature that embodies the harbingers of death and the unyielding hunger for life force. Its presence exudes an aura of darkness, malevolence, and an insatiable craving for the life essence of the living. Engaging with a Wight requires an understanding of its undead nature, as well as the ability to confront the fear and darkness that it represents. Only those who possess the courage, the means to combat undead creatures, and a steadfast resolve can hope to stand against this relentless harbinger of death.

Wights add a touch of terror, the macabre, and the enigmatic presence of undeath to the tapestry of the world. They serve as reminders of the fragility of life, the inevitability of death, and the enduring power of dark necromantic forces. Whether encountered as guardians of ancient burial grounds, minions of powerful necromancers, or as enigmatic figures trapped between life and death, Wights bring a sense of dread, supernatural prowess, and the enigmatic presence of undeath to the realms of adventure and exploration.

Special Abilities

Sunlight Sensitivity

While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
  • Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
    A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
  • Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
  • Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Lore

The Stream

Armor Class: 14 (armor: Studded Leather Armor)
Hit Points: 45 (6d8+18)
Speed: 30 ft. (walk)
str
+2
15
dex
+2
14
con
+3
16
int
+0
10
wis
+1
13
cha
+2
15
Damage Resistances: necrotic | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: poison
Condition Immunities: Exhaustion, Poisoned
Proficiency Bonus: +2

Proficiencies

  • Skill: Perception +3
  • Skill: Stealth +4

Senses

  • Passive Perception: 13
  • Darkvision: 60′
Languages: the languages it knew in life
Environment: Desert, Swamp, Underdark, Urban

Credits: SRD 5.1