Werewolf Hybrid Form

Werewolf, Hybrid Form

Medium humanoid (human), chaotic evil

3
Challenge Rating
700 XP

The Werewolf in its hybrid form represents the merging of human and wolf, combining the strength, agility, and predatory nature of both species. This shape-shifting creature embodies the duality of intellect and primal instinct, displaying the raw power and ferocity of a wolf while retaining human traits and capabilities.

In its hybrid form, the Werewolf stands at an imposing height, towering over most humanoids. Its body is a fusion of human and wolf features, with a muscular frame covered in coarse fur that varies in color from light gray to deep brown. Its face bears a blend of human and wolf characteristics, including sharp fangs, glowing eyes, and a wolf-like snout.

The Werewolf in hybrid form possesses enhanced physical attributes, surpassing those of both humans and wolves. Its strength and agility are formidable, allowing it to overpower foes and move with incredible speed. Its senses are heightened, particularly in terms of smell and hearing, granting it exceptional tracking abilities.

While retaining their human intellect, Werewolves in hybrid form exhibit a mix of primal instincts and human emotions. They experience an intense connection to their wolf nature, driven by an insatiable hunger and the desire to hunt. They often display pack mentality, seeking companionship and loyalty from other werewolves.

Engaging with a Werewolf in its hybrid form requires caution and skill. Their primal instincts and formidable physical attributes make them fierce combatants. They may display aggression and territorial behavior, particularly when defending their pack or hunting grounds. Understanding their pack dynamics and finding a way to navigate their wild nature can be crucial when dealing with them.

Encountering a Werewolf in its hybrid form is to face a creature that embodies the duality of human intellect and the raw power of a wolf. Its presence exudes an aura of primal strength, untamed ferocity, and the struggle between civilization and the wild. Engaging with a Werewolf requires an understanding of their pack mentality, as well as the ability to navigate their unpredictable nature. Only those who show respect, possess exceptional combat skills, and demonstrate an understanding of the balance between the human and the beast can hope to establish a meaningful connection with these formidable creatures.

Werewolves in their hybrid form bring a touch of primal intensity, raw power, and the enigmatic presence of the shape-shifter to the tapestry of the world. They serve as reminders of the untamed wilderness, the duality within all beings, and the struggle to control one’s primal instincts. Whether encountered as guardians of ancient forests, savage adversaries in the wilderness, or as enigmatic figures embodying the balance between human intellect and animalistic instinct, Werewolves in their hybrid form add a sense of primal strength, wild ferocity, and the enigmatic presence of the shape-shifter to the realms of adventure and exploration.

Special Abilities

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Multiattack: The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Lore

The Stream

Armor Class: 12 (natural armor)
Hit Points: 58 (9d8+18)
Speed: 30 ft. (walk)
str
+2
15
dex
+1
13
con
+2
14
int
+0
10
wis
+0
11
cha
+0
10
Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Proficiency Bonus: +2

Proficiencies

  • Skill: Perception +4

Senses

  • Passive Perception: 14
Languages: Common

Credits: SRD 5.1