Weretiger Hybrid Form

Weretiger, Hybrid Form

Medium humanoid (human), neutral

4
Challenge Rating
1100 XP

The Weretiger in its hybrid form represents the fusion of human and tiger, combining the attributes of both to create a formidable and majestic creature. This shape-shifting being embodies the strength, agility, and predatory instincts of a tiger, while retaining human intellect and capabilities.

In its hybrid form, the Weretiger stands tall, displaying a muscular and imposing physique. Its body combines human and tiger features, with a humanoid shape covered in sleek, striped fur that reflects the tiger’s natural coloration. Its face bears a mixture of human and tiger characteristics, such as a snout-like nose, piercing eyes, and sharp, carnivorous teeth.

The Weretiger in hybrid form possesses heightened physical attributes, including incredible strength, agility, and heightened senses. Its muscular limbs allow it to deliver powerful strikes, while its keen senses grant exceptional perception, particularly in terms of sight and smell. It possesses the speed and agility of a tiger, making it a formidable combatant and an adept hunter.

While retaining their human intellect, Weretigers in hybrid form display a mix of human rationality and the primal instincts of a tiger. They exhibit predatory behavior, marked by their keen hunting instincts, territorial nature, and a sense of regal authority. Despite their ferocity, they often maintain a certain nobility, displaying respect for the balance between the natural world and civilization.

Engaging with a Weretiger in its hybrid form requires caution and respect. Despite their regal demeanor, they are not to be underestimated. They may be guardians of sacred places, protectors of the wild, or solitary hunters who seek to preserve the harmony between humanity and the untamed. Earning their trust and demonstrating reverence for nature can lead to their assistance or the sharing of their shape-shifting abilities.

Encountering a Weretiger in its hybrid form is to face a creature that embodies the duality of human intellect and the power and grace of a tiger. Its presence exudes an aura of majesty, primal strength, and the untamed essence of nature. Engaging with a Weretiger requires an understanding of their noble nature, as well as the ability to navigate their territorial instincts. Only those who show respect, empathy, and a commitment to the preservation of balance can hope to establish a meaningful connection with these majestic beings.

Weretigers in their hybrid form bring a touch of wilderness, regal authority, and the intrinsic connection between humanity and the natural world to the tapestry of the world. They serve as reminders of the delicate balance between civilization and the untamed, as well as the potential for harmony between the two. Whether encountered as guardians of ancient groves, noble protectors of wildlife, or as enigmatic figures embodying the duality of human and beast, Weretigers in their hybrid form add a sense of majestic strength, wild grace, and the enigmatic presence of the shape-shifter to the realms of adventure and exploration.

Special Abilities

Shapechanger

The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce

If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.

Actions

  • Multiattack: In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Lore

The Stream

Armor Class: 12 (DEX)
Hit Points: 120 (16d8+48)
Speed: 30 ft. (walk)
str
+3
17
dex
+2
15
con
+3
16
int
+0
10
wis
+1
13
cha
+0
11
Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Proficiency Bonus: +2

Proficiencies

  • Skill: Perception +5
  • Skill: Stealth +4

Senses

  • Passive Perception: 15
  • Darkvision: 60′
Languages: Common

Credits: SRD 5.1