Wererat Hybrid Form

Wererat, Hybrid Form

Medium humanoid (human), lawful evil

2
Challenge Rating
450 XP

The Wererat in its hybrid form represents the merging of human and rat, combining the attributes of both species into a formidable and cunning creature. This shape-shifting being embodies the duality of intelligence and primal instinct, displaying the strength and cunning of a rat while retaining human intellect and capabilities.

In its hybrid form, the Wererat stands hunched and hulking, with a twisted and elongated form that combines human and rat features. Its body retains a humanoid shape, though covered in coarse fur that varies in color from gray to brown. Its face features a combination of human and rat characteristics, including a snout-like nose, sharp incisors, and beady, glowing eyes that reflect a mix of intelligence and feral instinct.

The Wererat in hybrid form possesses heightened physical attributes, including agility, speed, and enhanced senses. Its sharp claws can deliver lethal strikes, and its powerful jaws can inflict devastating bites. Its keen sense of smell allows it to detect hidden scents, while its exceptional night vision aids in navigating dimly lit environments.

While retaining their human intellect, Wererats in hybrid form are known for their cunning, resourcefulness, and affinity for stealth. They often form secretive and hierarchical societies, dwelling in hidden lairs or underground tunnels. Their communal nature and organized structure make them adept at coordinating ambushes, heists, and covert operations.

Engaging with a Wererat in its hybrid form requires vigilance and strategic thinking. Their combination of physical prowess and intelligence makes them formidable adversaries. They excel at ambushes, hit-and-run tactics, and utilizing their natural agility to gain the upper hand. Understanding their societal structures and exploiting their hierarchical dynamics can be advantageous when dealing with them.

Encountering a Wererat in its hybrid form is to face a creature that embodies the duality of human intellect and rat-like instinct. Its presence exudes an aura of cunning, adaptability, and the untamed power of vermin. Engaging with a Wererat requires an understanding of their feral nature, as well as the ability to navigate their complex social structures. Only those who possess keen perception, resourcefulness, and a strategic mindset can hope to outmaneuver and overcome these elusive creatures.

Wererats in their hybrid form bring a touch of stealthy cunning, adaptability, and the enigmatic presence of the shape-shifter to the tapestry of the world. They serve as reminders of the hidden dangers lurking in the shadows, as well as the delicate balance between human intellect and primal instincts. Whether encountered as secretive infiltrators, leaders of clandestine rat-like societies, or as enigmatic figures skilled in subterfuge and manipulation, Wererats in their hybrid form add a sense of deviousness, strategic thinking, and the enigmatic presence of the shape-shifter to the realms of adventure and exploration.

Special Abilities

Shapechanger

The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell

The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack: The wererat makes two attacks, only one of which can be a bite.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
  • Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Lore

The Stream

Armor Class: 12 (natural armor)
Hit Points: 33 (6d8+6)
Speed: 30 ft. (walk)
str
+0
10
dex
+2
15
con
+1
12
int
+0
11
wis
+0
10
cha
-1
8
Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Proficiency Bonus: +2

Proficiencies

  • Skill: Perception +2
  • Skill: Stealth +4

Senses

  • Passive Perception: 12
Languages: Common

Credits: SRD 5.1