Wereboar Boar Form

Wereboar, Boar Form

Medium humanoid (human), neutral evil

4
Challenge Rating
1100 XP

The Wereboar in its boar form is a fearsome and savage creature, embodying the power, aggression, and untamed nature of the boar. Afflicted with the curse of lycanthropy, the Wereboar is a shape-shifting creature that possesses the ability to transform into a monstrous hybrid form.

In its boar form, the Wereboar appears as a large, muscular boar with sharp tusks and bristling fur. Its size is greater than that of a typical boar, allowing it to tower over its natural counterparts. Its fur can range in color from dark brown to black, camouflaging it in forested or woodland environments. Its razor-sharp tusks are formidable weapons that can cause serious injury to its adversaries.

The Wereboar in boar form possesses enhanced physical attributes, including incredible strength, agility, and a heightened sense of smell. It is a formidable combatant, capable of charging with great speed and ferocity. Its powerful tusks and weighty body can gore and trample opponents, causing significant damage in the process.

While in boar form, the Wereboar’s primal instincts dominate, and it often succumbs to its feral nature. It becomes an untamed force, driven by insatiable hunger and a desire to dominate its surroundings. It exhibits aggressive and territorial behavior, defending its territory and seeking out food to satisfy its voracious appetite.

Engaging with a Wereboar in its boar form is a dangerous proposition. Its wild and unpredictable nature makes it difficult to reason with or control. It may pose a threat to unsuspecting travelers or become a formidable adversary in the defense of its territory. Its primal strength and aggressive demeanor require caution, skill, and a solid plan to overcome.

Encountering a Wereboar in its boar form is to face a creature that embodies the raw power, aggression, and unpredictability of the wild. Its presence exudes an aura of primal ferocity and an untamed spirit. Engaging with a Wereboar requires a keen understanding of its savage nature, as well as the ability to confront its relentless attacks. Only the most skilled and prepared adventurers can hope to overcome this formidable beast.

Wereboars in their boar form bring a touch of wilderness, unbridled aggression, and the untamed presence of the shape-shifter to the tapestry of the world. They serve as reminders of the wild, untamed forces of nature and the dangers that lurk within. Whether encountered as territorial guardians of deep forests, savage adversaries in desolate wilderness, or as enigmatic figures embodying the duality of human and beast, Wereboars in their boar form add a sense of primal strength, unyielding aggression, and the enigmatic presence of the shape-shifter to the realms of adventure and exploration.

Special Abilities

Shapechanger

The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Charge (Boar or Hybrid Form Only)

If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless

If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Usage: Recharge after short or long rest.

Actions

  • Tusks: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

Lore

The Stream

Armor Class: 11 (natural armor)
Hit Points: 78 (12d8+24)
Speed: 40 ft. (walk)
str
+3
17
dex
+0
10
con
+2
15
int
+0
10
wis
+0
11
cha
-1
8
Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
Proficiency Bonus: +2

Proficiencies

  • Skill: Perception +2

Senses

  • Passive Perception: 12

Credits: SRD 5.1