Werebear Hybrid Form

Werebear, Hybrid Form

Medium humanoid (human), neutral good

5
Challenge Rating
1800 XP

The Werebear in its hybrid form represents the merging of human and bear, combining the strength and primal instincts of the bear with the intellect and physical attributes of a human. This formidable shape-shifting creature embodies the balance between the civilized and the wild, a unique fusion of two worlds.

In its hybrid form, the Werebear stands tall and muscular, with the features of both human and bear intertwined. Its body retains a humanoid shape, though larger and more robust, with coarse fur covering portions of its body. Its hands feature sharp, claw-like nails capable of rending flesh, while its face bears a mix of human and bear features, such as a snout-like nose and sharp, predatory teeth.

The Werebear in hybrid form possesses incredible strength, surpassing that of a normal human. Its powerful limbs allow it to deliver devastating blows, while its heightened senses enable it to detect even the faintest of scents or sounds. Its predatory instincts are finely honed, making it an adept hunter and protector.

While retaining the primal instincts of the bear, the Werebear in hybrid form also maintains a level of intellect and control. Unlike mindless beasts, they possess the capacity for reason and compassion, often seeking to protect the innocent and maintain harmony between the natural world and civilization. Their dual nature allows them to mediate between the untamed wilderness and human communities.

Engaging with a Werebear in its hybrid form requires respect and understanding. While they possess incredible strength and can be fierce in battle, they are not mindless monsters. They may be found residing in secluded areas or serving as guardians of sacred groves. Proving oneself as a friend or ally can lead to their assistance or even the sharing of their shape-shifting abilities.

Encountering a Werebear in its hybrid form is to witness the melding of human and bear, a creature that embodies the delicate balance between wild instinct and human intellect. Its presence exudes an aura of strength, wisdom, and the untamed power of nature. Engaging with a Werebear requires an appreciation for their dual nature and a recognition of their role as protectors and mediators between the wilderness and civilization. Only those who show respect, empathy, and a commitment to the preservation of balance can hope to establish a meaningful connection with these unique beings.

Werebears in their hybrid form bring a touch of primal strength, intellect, and the intrinsic connection between humanity and the natural world to the tapestry of the world. They serve as reminders of the potential for harmony between the untamed and the civilized, as well as the responsibility that comes with possessing great power. Whether encountered as guardians of ancient forests, protectors of isolated communities, or as enigmatic figures who bridge the gap between the wild and civilization, Werebears in their hybrid form add a sense of primal wisdom, noble strength, and the enigmatic presence of the shape-shifter to the realms of adventure and exploration.

Special Abilities

Shapechanger

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Greataxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Lore

The Stream

Armor Class: 11 (natural armor)
Hit Points: 135 (18d8+54)
Speed: 40 ft. (walk), 30 ft. (climb)
str
+4
19
dex
+0
10
con
+3
17
int
+0
11
wis
+1
12
cha
+1
12
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Proficiency Bonus: +3

Proficiencies

  • Skill: Perception +7

Senses

  • Passive Perception: 17
Languages: Common

Credits: SRD 5.1