Werebear, Human Form

Werebear, Human Form

Medium humanoid (human), neutral good

5
Challenge Rating
1800 XP

The Werebear in its human form appears as a unique individual afflicted with the curse of lycanthropy. This shape-shifting creature embodies both the strength and ferocity of a bear and the grace and intellect of a human, blending the wild nature of the beast with the complexity of human emotions and thought.

In its human form, the Werebear appears as a person of varying physical attributes, typically possessing a robust and muscular build. They often have a rugged or primal air about them, their eyes reflecting a mix of wisdom, intensity, and a hidden depth of wild instincts. While their appearance may hint at their connection to the bear, they maintain their human form with all the capabilities and limitations it entails.

The Werebear in human form possesses the strength and agility of a well-trained warrior, often honed by their time spent embracing their bestial side. They can wield weapons with skill and precision, capable of delivering powerful strikes. Despite their human appearance, their senses remain heightened, granting them keen awareness of their surroundings and the ability to detect hidden dangers.

Unlike other lycanthropes, the Werebear in human form is known for its control and inherent goodness. They retain their human intellect and morality, resisting the mindless instincts that often plague other werecreatures. They can choose to use their transformative powers for noble purposes, defending the innocent and preserving the balance between humanity and nature.

Engaging with a Werebear in its human form requires understanding and respect. While they possess the potential for great strength and combat prowess, they are not inherently hostile. They may be found dwelling in secluded forests or remote communities, protecting those in need or guiding lost wanderers. Establishing trust and proving oneself as a friend can lead to alliances with these enigmatic creatures.

Encountering a Werebear in its human form is to encounter a being that embodies the duality of nature and humanity. Their presence exudes an aura of strength, wisdom, and the echo of a primal connection to the natural world. Engaging with a Werebear requires empathy, understanding, and the ability to recognize their struggle with the curse of lycanthropy. Only those who show respect for their dual nature and align with their noble goals can hope to establish a bond and benefit from their unique insights and capabilities.

Werebears in their human form bring a touch of wilderness, the complexity of human emotions, and the intrinsic connection between humanity and the natural world to the tapestry of the world. They serve as reminders of the potential for harmony between the wild and the civilized, as well as the strength of character required to resist the curse of lycanthropy. Whether encountered as guardians of ancient forests, protectors of isolated communities, or as enigmatic guides and allies, Werebears in their human form add a sense of primal wisdom, noble strength, and the enigmatic presence of the shape-shifter to the realms of adventure and exploration.

Special Abilities

Shapechanger

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
  • Greataxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Lore

The Stream

Armor Class: 10 (DEX)
Hit Points: 135 (18d8+54)
Speed: 30 ft. (walk)
str
+4
19
dex
+0
10
con
+3
17
int
+0
11
wis
+1
12
cha
+1
12
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Proficiency Bonus: +3

Proficiencies

  • Skill: Perception +7

Senses

  • Passive Perception: 17
Languages: Common

Credits: SRD 5.1