Stone Golem

Golem, Stone

Large construct, unaligned

10
Challenge Rating
5900 XP

In the depths of ancient ruins and mystical laboratories, the Stone Golem looms as a formidable and relentless construct. Crafted from solid stone and infused with arcane energy, the Stone Golem embodies strength, durability, and the unwavering purpose of its creator.

The Stone Golem is a massive humanoid figure, standing at least eight feet tall and composed entirely of solid stone. Its body is intricately carved with rune-like patterns, etched into the stone to enhance its magical properties. The Golem’s eyes glow with a faint, otherworldly light, reflecting the arcane power that animates it.

These constructs are created through ancient rituals and powerful enchantments, often by skilled mages or master craftsmen. They are designed as guardians, protectors, or enforcers, tasked with defending a specific location or carrying out the will of their creators. Stone Golems are commonly found in ancient temples, treasure vaults, or as the guardians of secret magical artifacts.

The Stone Golem possesses immense physical strength and resilience. Its stony body is virtually impervious to conventional weapons, making it difficult to harm or destroy. It attacks with powerful stone fists or by slamming its massive body into foes. Some Stone Golems are imbued with additional magical abilities, such as the ability to petrify or immobilize their enemies.

As constructs, Stone Golems lack emotions, independent thought, or free will. They exist solely to carry out the commands of their creators or to defend their designated area. They are immune to many forms of magic that affect the mind, making them highly resistant to spells that target emotions or mental faculties.

Encountering a Stone Golem is to face an imposing and unyielding adversary. Its presence exudes an aura of invincibility and the relentless pursuit of its objective. Engaging with a Stone Golem requires creative tactics, as conventional weapons may prove ineffective against its stone body.

Stone Golems bring a touch of ancient power and the indomitable nature of constructs to the tapestry of the world. They serve as reminders of the mastery of magic and the hubris of those who seek to bend the elements to their will. Whether encountered as protectors of sacred sites, enforcers of powerful mages, or as challenges to be overcome in the depths of forgotten dungeons, Stone Golems add a sense of formidable strength, magical endurance, and the unyielding nature of constructs to the realms of adventure and exploration.

Special Abilities

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem’s weapon attacks are magical.

Actions

  • Multiattack: The golem makes two slam attacks.
  • Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
  • Slow: The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

The Stream

Armor Class: 17 (natural armor)
Hit Points: 178 (17d10+85)
Speed: 30 ft. (walk)
str
+6
22
dex
-1
9
con
+5
20
int
-4
3
wis
+0
11
cha
-5
1
Damage Immunities: poison | psychic | bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Proficiency Bonus: +4

Senses

  • Passive Perception: 10
  • Darkvision: 120′
Languages: understands the languages of its creator but can't speak

Credits: SRD 5.1