Purple Worm

Purple Worm

Gargantuan monstrosity, unaligned

15
Challenge Rating
13000 XP

In the dark depths of the subterranean world, the Purple Worm tunnels as a colossal and fearsome creature. With its massive size, insatiable hunger, and ability to burrow through the earth, the Purple Worm embodies destruction, primal power, and the relentless force of nature.

The Purple Worm is a gigantic creature, reaching lengths of up to 80 feet or more. Its long, cylindrical body is covered in tough, armored plates that protect it from the hazards of its underground domain. Its maw is lined with rows of razor-sharp teeth, capable of shredding through rock, metal, and unfortunate prey caught in its path.

As a burrowing creature, the Purple Worm is a master of subterranean travel. It possesses powerful muscles and a specialized internal anatomy that enables it to tunnel through the earth with astounding speed and efficiency. The vibrations caused by its movements can be felt from great distances, striking terror into the hearts of those unfortunate enough to be near its hunting grounds.

The Purple Worm is an apex predator, driven by an insatiable appetite. Its diet consists of rocks, soil, and organic matter, including creatures that unwittingly cross its path. It engulfs its prey whole, crushing them with its powerful jaws before swallowing them down its gullet. Legends speak of the Purple Worm consuming entire villages or caravans, leaving devastation in its wake.

Despite its size and ferocity, the Purple Worm is not without vulnerabilities. It relies on its subterranean habitat, as its massive size makes it unwieldy and cumbersome in open spaces. It is particularly sensitive to light, often preferring to hunt during the cover of darkness or within the depths of underground caverns.

Encountering a Purple Worm is to face a creature of immense power and destruction. Its presence exudes an aura of primal fury and relentless hunger, as it burrows through the earth with an unstoppable force. Engaging a Purple Worm requires both strategic thinking and sheer might, as its size, armored hide, and voracious appetite make it a formidable opponent.

Purple Worms bring a touch of subterranean terror and primal chaos to the tapestry of the world. They serve as reminders of the untamed dangers that lie beneath the surface, as well as the awe-inspiring power of the natural world. Whether encountered as a legendary threat to underground civilizations or as a force of cataclysmic destruction, Purple Worms bring a chilling and formidable presence to the realms of adventure and exploration.

Special Abilities

Tunneler

The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

  • Multiattack: The worm makes two attacks: one with its bite and one with its stinger.
  • Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm’s turns.
    If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
  • Tail Stinger: Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Lore

The Stream

Armor Class: 18 (natural armor)
Hit Points: 247 (15d20+90)
Speed: 50 ft. (walk), 30 ft. (burrow)
str
+9
28
dex
-2
7
con
+6
22
int
-5
1
wis
-1
8
cha
-3
4
Proficiency Bonus: +5

Proficiencies

  • Saving Throw: CON +11
  • Saving Throw: WIS +4

Senses

  • Passive Perception: 9
  • Blindsight: 30′
  • Tremorsense: 60′
Environment: Desert, Underdark

Credits: SRD 5.1