Mimic

Mimic

Medium monstrosity (shapechanger), neutral

2
Challenge Rating
450 XP

The Mimic lurks as a devious and cunning creature, blending seamlessly into its surroundings before striking with deadly surprise. This shape-shifting entity embodies trickery and deceit, as it assumes the form of inanimate objects, luring unsuspecting victims into its trap.

The Mimic is a shapeshifter capable of mimicking a wide range of objects, typically items found in dungeons or treasure hoards. It can transform into chests, doors, barrels, or even more obscure objects like statues or pieces of furniture. Its exterior appearance is often indistinguishable from the real thing, complete with texture, color, and intricate details.

When approached by an unsuspecting adventurer or treasure seeker, the Mimic springs into action, revealing its true form. Its facade peels away to reveal a grotesque creature with a gelatinous body, rows of sharp teeth, and slimy pseudopods. It attacks with powerful strikes and its adhesive skin, attempting to ensnare its prey and drag them into its acidic interior.

What makes the Mimic particularly dangerous is its intelligence and patience. It waits patiently for potential victims to come within range, capitalizing on their curiosity or greed. It possesses a keen awareness of its environment and can discern when the perfect opportunity to strike presents itself. Its mimicry is so convincing that even the most cautious adventurers can be caught off guard.

Mimics are often found in dungeons, ruins, or areas with valuable treasures, where they can blend in seamlessly with the environment. They are solitary creatures, territorial in nature, and fiercely protective of their lairs. Their insatiable hunger drives them to consume anything that comes within their reach, leaving behind only a few trace remnants of their victims.

Encountering a Mimic is a perilous affair, as adventurers must remain vigilant and cautious in the face of seemingly harmless objects. Those who can detect their true nature may attempt to outwit or overpower them. Cunning traps, such as laying bait or conducting careful investigations, can increase the chances of spotting a disguised Mimic before it strikes.

The Mimic serves as a reminder of the dangers that lie in wait within dungeons and treasure-filled areas. They embody the concept of hidden threats and the importance of caution and discernment when venturing into unknown territories. Whether encountered as an unexpected foe or as an enigmatic puzzle to be solved, the Mimic adds an element of suspense and surprise to the realms of adventure and exploration.

Special Abilities

Shapechanger

The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn ‘t transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

  • Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Lore

The Stream

Armor Class: 12 (natural armor)
Hit Points: 58 (9d8+18)
Speed: 15 ft. (walk)
str
+3
17
dex
+1
12
con
+2
15
int
-3
5
wis
+1
13
cha
-1
8
Damage Immunities: acid
Condition Immunities: Prone
Proficiency Bonus: +2

Proficiencies

  • Skill: Stealth +5

Senses

  • Passive Perception: 11
  • Darkvision: 60′
Environment: Underdark, Urban

Credits: SRD 5.1