Iron Golem

Golem, Iron

Large construct, unaligned

16
Challenge Rating
15000 XP

Within the depths of ancient forges and forgotten catacombs, the Iron Golem stands as a formidable sentinel of raw power and unyielding might. Crafted from the purest iron, this towering construct towers over all who dare to challenge it. Its massive frame, meticulously shaped and forged, emanates an aura of sheer strength, with riveted plates that clank and scrape against each other as it moves.

The Iron Golem’s hulking form is a testament to the artistry of ancient craftsmen and the arcane secrets of golemancy. Animated by potent magic and inscribed with ancient runes, it exists solely to carry out the will of its creator. Its body, forged with a precision that surpasses mortal craftsmanship, is virtually indestructible, making it a relentless adversary on the battlefield.

Though its movements may appear ponderous, the Iron Golem possesses surprising agility, allowing it to traverse the most treacherous terrain without hesitation. With each step, the ground trembles, and its iron fists can deliver devastating blows that pulverize stone and sunder armor. Its glowing eyes, burning with an otherworldly energy, survey its surroundings, seeking out any who would dare to trespass upon its master’s domain.

While impervious to most physical attacks, the Iron Golem has a vulnerability to certain forms of magic. The alchemical concoctions known as “golem bane” or powerful spells capable of rusting its iron body can weaken its defenses. Nonetheless, engaging an Iron Golem is a test of courage and resourcefulness, as its relentless onslaught and tireless nature can easily overpower the unprepared.

To face an Iron Golem is to confront the culmination of artistry and magic, a living monument to the power of the forge. Only the most skilled and audacious adventurers dare to challenge this towering colossus, seeking the riches and secrets it guards or hoping to destroy the evil that commanded its creation. In the clash between flesh and steel, the outcome hangs in the balance, as each strike against the Iron Golem reverberates with the weight of a battle against an unyielding force of iron and enchantment.

Special Abilities

Fire Absorption

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem’s weapon attacks are magical.

Actions

  • Multiattack: The golem makes two melee attacks.
  • Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
  • Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
  • Poison Breath: The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.

Lore

The Stream

Armor Class: 20 (natural armor)
Hit Points: 210 (20d10+100)
Speed: 30 ft. (walk)
str
+7
24
dex
-1
9
con
+5
20
int
-4
3
wis
+0
11
cha
-5
1
Damage Immunities: fire | poison | psychic | bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Proficiency Bonus: +5

Senses

  • Passive Perception: 10
  • Darkvision: 120′
Languages: understands the languages of its creator but can't speak

Credits: SRD 5.1