Hyena

Hyena

Medium beast, unaligned

0
Challenge Rating
10 XP

The hyena is a fierce and cunning creature known for its scavenging nature and haunting laughter. It is a medium-sized creature resembling a large, wild dog, but with a more hunched and feral appearance.

Hyenas have a distinct coat of short fur, typically in shades of brown, tan, or gray, with a lighter underbelly. Their heads are large and bear powerful jaws, lined with sharp teeth capable of tearing through flesh and bone. Their eyes gleam with a glint of intelligence and a hint of mischief.

In the wild, hyenas are often found in packs, working together to bring down their prey or scavenge for food. They are opportunistic hunters, known to target weaker or injured animals. Their piercing laughter echoes through the night, sending chills down the spines of those who hear it.

When encountered in battle, hyenas are relentless attackers. They rely on their agility and pack tactics to overwhelm their opponents. Their sharp claws and powerful bites make them formidable foes, especially when they outnumber their adversaries.

In some regions, hyenas are associated with dark magic or supernatural entities. They are sometimes seen as omens of death or symbols of cunning and trickery. Cultures that revere these creatures may even have rituals or ceremonies involving hyenas, believing they possess mystical qualities.

Adventurers crossing the untamed lands should be cautious when encountering hyenas. Their tenacity and ability to bring down even larger prey make them a threat to be reckoned with. Whether facing them alone or against a pack, one must stay vigilant and employ clever tactics to survive an encounter with these fierce hunters.

Special Abilities

Pack Tactics

The hyena has advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

  • Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Lore

The Stream

Armor Class: 11 (DEX)
Hit Points: 5 (1d8+1)
Speed: 50 ft. (walk)
str
+0
11
dex
+1
13
con
+1
12
int
-4
2
wis
+1
12
cha
-3
5

Proficiencies

  • Skill: Perception +3

Senses

  • Passive Perception: 13
Environment: Desert, Forest, Grassland, Hill

Credits: SRD 5.1