Homunculus

Homunculus

Tiny construct, neutral

0
Challenge Rating
10 XP

A homunculus is a small, artificially created creature resembling a miniature humanoid. Crafted through alchemical and magical means, these creatures serve as loyal companions, assistants, or guardians to their creators. Homunculi vary in appearance but typically stand around one to two feet tall and possess a humanoid shape, albeit with subtle variations and features unique to their creator’s design.

Their bodies are often composed of various materials, such as clay, wax, or metal, giving them a distinct appearance and texture. They have the ability to move, manipulate objects, and communicate with their creator through a limited form of telepathy.

Homunculi possess a remarkable intellect and can perform a range of tasks, from simple errands to more complex duties depending on their creator’s intentions. They are capable of understanding and following instructions with precision, making them useful companions for alchemists, wizards, or anyone in need of a loyal assistant.

While not inherently combat-oriented, homunculi can be trained or imbued with specific abilities to aid their creators in battle or act as protective sentinels. Some may possess small claws, wings, or other appendages suited for specific tasks, enhancing their utility and versatility.

Despite their artificial nature, homunculi can develop unique personalities and emotional bonds with their creators. They display loyalty, devotion, and an unwavering commitment to fulfilling their assigned tasks. Some homunculi may even exhibit a degree of curiosity or a desire for knowledge, seeking to learn and explore the world alongside their creators.

Although relatively fragile, homunculi possess a degree of resilience and can be repaired or rejuvenated through alchemical means if damaged or destroyed. The precise method of creating a homunculus varies among practitioners, with different rituals, incantations, and ingredients required to bring them to life.

Encountering a homunculus in the world of fantasy adventures can range from encountering a helpful companion aiding a powerful wizard to stumbling upon a mischievous, yet endearing, creature exploring the depths of ancient ruins. Their presence adds an element of intrigue, magical craftsmanship, and loyal companionship to any tale.

Special Abilities

Telepathic Bond

While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Lore

The Stream

Armor Class: 13 (natural armor)
Hit Points: 5 (2d4)
Speed: 20 ft. (walk), 40 ft. (fly)
str
-3
4
dex
+2
15
con
+0
11
int
+0
10
wis
+0
10
cha
-2
7
Damage Immunities: poison
Condition Immunities: Charmed, Poisoned

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Languages: understands the languages of its creator but can't speak

Credits: SRD 5.1