Hobgoblin

Hobgoblin

Medium humanoid (goblinoid), lawful evil

½
Challenge Rating
100 XP

Hobgoblins are formidable humanoid creatures known for their militaristic and disciplined nature. Standing tall and muscular, hobgoblins possess an intimidating presence. They have reddish-brown or grayish skin, sharp teeth, and prominent noses. Hobgoblins are often seen adorned in armor and carry an assortment of weapons, showcasing their proficiency in combat.

Hobgoblins are organized into strict hierarchical societies, with a clear chain of command. They excel in military tactics, strategy, and discipline, making them formidable adversaries on the battlefield. They are known for their meticulous planning, efficient formations, and coordinated attacks.

While individually strong and skilled, hobgoblins prefer to work together in groups, leveraging their strength in numbers. They are highly organized and follow a code of conduct, valuing loyalty, obedience, and martial prowess. Hobgoblins respect strength and often vie for positions of authority and power within their society.

In addition to their combat prowess, hobgoblins possess a knack for crafting and engineering. They are skilled blacksmiths, creating sturdy weapons and armor that reflect their disciplined nature. Their strong sense of order extends to their settlements, which are typically fortified and well-structured.

Hobgoblins have a complex relationship with other creatures and societies. They can form alliances and cooperate with other humanoid races if it aligns with their goals. However, they often display a superiority complex and may view other races as inferior or potential conquests.

Encountering a group of hobgoblins can be a challenging ordeal, as they are known to set up ambushes, employ clever tactics, and maintain a strong defensive line. Engaging them in combat requires careful planning and coordination, as they are formidable adversaries both individually and when working together.

Hobgoblins are not inherently evil, but their militaristic culture and focus on conquest can lead them down a path of aggression and domination. However, there are exceptions, and some hobgoblins may break away from their traditional ways and seek a different path, embracing individuality and freedom.

Whether as fearsome foes or potential allies, hobgoblins are a force to be reckoned with on the battlefield, embodying discipline, strategy, and martial prowess in the world of fantasy adventures.

Special Abilities

Martial Advantage

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.

Actions

  • Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
  • Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Lore

The Stream

Armor Class: 18 (armor: Chain Mail, Shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft. (walk)
str
+1
13
dex
+1
12
con
+1
12
int
+0
10
wis
+0
10
cha
-1
9

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Languages: Common, Goblin
Environment: Desert, Forest, Grassland, Hill, Underdark

Credits: SRD 5.1