Hill Giant

Hill Giant

Huge giant, chaotic evil

5
Challenge Rating
1800 XP

The Hill Giant is a massive humanoid creature that roams the hills and mountains, towering over most other creatures with its immense size and brute strength. Standing around 15 feet tall, a Hill Giant has a bulky and muscular build, with rough, leathery skin that ranges in color from light tan to deep brown.

Despite its size, a Hill Giant possesses a somewhat crude and primitive nature. Its intelligence is limited, and its actions are driven mostly by instinct and basic desires, such as hunger and dominance. Hill Giants are known for their voracious appetites and will eat almost anything they can get their hands on, including livestock, crops, and even other creatures.

In combat, a Hill Giant relies on its raw strength to overpower its opponents. With its massive fists and club-like objects it wields, it can deliver devastating blows that can crush bones and shatter armor. Despite their lack of finesse, Hill Giants’ sheer size and power make them formidable foes.

Although not particularly cunning or strategic, Hill Giants make up for their lack of intelligence with their sheer physical prowess and endurance. They can withstand significant amounts of damage and have a high tolerance for pain, making them difficult to bring down in battle.

While primarily solitary creatures, Hill Giants can gather in loose tribes or family units. Their society is basic and centered around dominance and survival, with the strongest and most aggressive individual assuming leadership. Their primitive settlements are usually crude caves or haphazardly constructed shelters.

Encountering a Hill Giant can be a dangerous and formidable challenge for adventurers. Their immense size and strength demand careful planning and teamwork to overcome. Engaging them from a distance or exploiting their slower movement speed can provide a strategic advantage. However, underestimating their power and resilience can lead to dire consequences.

Actions

  • Multiattack: The giant makes two greatclub attacks.
  • Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Rock: Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Lore

The Stream

Armor Class: 13 (natural armor)
Hit Points: 105 (10d12+40)
Speed: 40 ft. (walk)
str
+5
21
dex
-1
8
con
+4
19
int
-3
5
wis
-1
9
cha
-2
6
Proficiency Bonus: +3

Proficiencies

  • Skill: Perception +2

Senses

  • Passive Perception: 12
Languages: Giant
Environment: Hill

Credits: SRD 5.1