Hezrou

Hezrou

Large fiend (demon), chaotic evil

8
Challenge Rating
3900 XP

The Hezrou is a grotesque and powerful demon that manifests in the Material Plane from the chaotic depths of the Abyss. Towering over most humanoids, a Hezrou possesses a hulking and muscular body covered in rough, mottled skin. Its massive, toad-like head features a wide mouth filled with sharp teeth, and its yellow eyes gleam with malevolence.

Hezrous are known for their raw strength and ferocity in combat. With their massive claws and muscular limbs, they can deliver devastating blows to their opponents. They possess a thick hide that provides some resistance against mundane attacks, making them even more difficult to defeat.

These demons are not only formidable in close combat but also possess a foul and potent stench that can sicken and disorient those unfortunate enough to be near them. The foul odor emanates from their decaying flesh and serves as both a physical deterrent and a psychological weapon, further unnerving their foes.

Hezrous are often summoned by powerful spellcasters or demonic cultists to serve as enforcers or as manifestations of chaos and destruction. They revel in causing pain and suffering, delighting in the chaos they sow.

In addition to their physical prowess, Hezrous can tap into their innate demonic magic to cast spells, often focusing on inflicting harm or spreading chaos. They can unleash a blast of acidic vomit, create clouds of toxic gas, or teleport to different locations, making them unpredictable and dangerous adversaries.

Encountering a Hezrou is a harrowing experience, as it signifies the presence of demonic forces at work. Their arrival often heralds destruction, corruption, and the spreading influence of the Abyss, leaving a wake of chaos and despair in their path.

Facing a Hezrou requires both tactical skill and powerful magic to overcome its formidable strength and malevolent powers. Adventurers who dare confront this demon must be prepared for a relentless and brutal battle, as the Hezrou shows no mercy and revels in the suffering it inflicts upon its foes.

Special Abilities

Magic Resistance

The hezrou has advantage on saving throws against spells and other magical effects.

Stench

Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

Actions

  • Multiattack: The hezrou makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Lore

The Stream

Armor Class: 16 (natural armor)
Hit Points: 136 (13d10+65)
Speed: 30 ft. (walk)
str
+4
19
dex
+3
17
con
+5
20
int
-3
5
wis
+1
12
cha
+1
13
Damage Resistances: cold | fire | lightning | bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: Poisoned
Proficiency Bonus: +3

Proficiencies

  • Saving Throw: STR +7
  • Saving Throw: CON +8
  • Saving Throw: WIS +4

Senses

  • Passive Perception: 11
  • Darkvision: 120′
Languages: Abyssal, telepathy 120 ft.

Credits: SRD 5.1