Grimlock

Grimlock

Medium humanoid (grimlock), neutral evil

¼
Challenge Rating
50 XP

A grimlock is a humanoid creature known for its primal and savage nature. Standing around 5 to 6 feet tall, it possesses a muscular and hunched figure, resembling a twisted and corrupted version of a human or elf. Its skin is typically pale and sickly, almost grayish in tone, and its eyes lack any discernible color, appearing as empty sockets.

Grimlocks have adapted to living in dark and subterranean environments, causing their eyes to become useless. Instead, they rely on their acute senses of hearing and smell to navigate and detect their surroundings. Despite their blindness, they are formidable hunters and combatants.

The head of a grimlock is misshapen and elongated, often featuring a mouth filled with sharp and jagged teeth. Their nostrils are enlarged, allowing them to pick up even the faintest scents in their underground habitats. Their ears are highly sensitive, capable of detecting the slightest sound vibrations, which they use to track prey or potential threats.

Grimlocks are known for their lack of intellect and communication skills. They typically communicate through a combination of guttural sounds, gestures, and a rudimentary form of sign language. They live in tight-knit tribes or packs, where a hierarchy based on physical strength and dominance is established.

In terms of combat, grimlocks are formidable opponents despite their primitive nature. They are adept at wielding crude weapons such as clubs or makeshift blades, and their heightened senses allow them to anticipate their foes’ movements. Their savage and relentless attacks, fueled by instinct and ferocity, make them dangerous adversaries.

Grimlocks are often found in underground caverns, deep within the earth. They are known to be hostile towards intruders, defending their territories fiercely. Although their limited intelligence and lack of civilization make them unpredictable, some grimlocks can be swayed to serve as guides or scouts for those who earn their trust through displays of strength or offering valuable resources.

Encountering a grimlock is a reminder of the harsh and primal aspects of the world. They serve as a stark contrast to the civilized races, embodying the raw and untamed nature that exists beneath the surface.

Special Abilities

Blind Senses

The grimlock can’t use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Lore

The Stream

Armor Class: 11 (DEX)
Hit Points: 11 (2d8+2)
Speed: 30 ft. (walk)
str
+3
16
dex
+1
12
con
+1
12
int
-1
9
wis
-1
8
cha
-2
6
Condition Immunities: Blinded

Proficiencies

  • Skill: Athletics +5
  • Skill: Perception +3
  • Skill: Stealth +3

Senses

  • Passive Perception: 13
  • Blindsight: 30′ or 10′ while deafened (blind beyond this radius)
Languages: Undercommon
Environment: Underdark

Credits: SRD 5.1