Green Hag

Green Hag

Medium fey, neutral evil

3
Challenge Rating
700 XP

A green hag is a wicked and grotesque creature that dwells in the darkest corners of the world. With a hunched and withered form, their emaciated bodies are covered in mottled green skin, resembling decaying vegetation. Their long, wiry hair hangs in unkempt tangles, and their eyes glow with an eerie, sickly green light.

Green hags are masters of manipulation and deceit, skilled in the arts of illusion and enchantment. They often take on the guise of haggard old women to lure unsuspecting victims into their clutches. With their beguiling presence and twisted desires, they delight in causing strife and suffering among mortals.

These malevolent beings possess a deep connection to nature, particularly to swamps, marshes, and other murky places. They are surrounded by an aura of foulness, causing the very air around them to become oppressive and filled with despair. Green hags have the ability to manipulate the natural elements, conjuring mists, foul odors, and even controlling the minds of those who dare to cross their path.

In combat, green hags are cunning adversaries. They prefer to strike from the shadows, using illusions and spells to confuse and weaken their enemies. They are skilled in dark magic, capable of cursing their foes or inflicting debilitating ailments. Green hags also possess a rancid breath that can sicken and paralyze those unfortunate enough to breathe it in.

Encountering a green hag is a harrowing experience. These creatures revel in tormenting their victims, using their magic to ensnare and manipulate the minds of those they encounter. They are often accompanied by a coven of hags, working together to unleash their combined powers and further sow chaos and despair.

Beware the green hag’s deceptive charm, for behind their frail appearance lies a cunning and malevolent creature that relishes in the suffering of others. Only the most resourceful and stalwart adventurers can hope to overcome the twisted machinations of a green hag and escape with their lives.

Special Abilities

Amphibious

The hag can breathe air and water.

Innate Spellcasting

The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights, minor illusion, vicious mockery

Mimicry

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
    The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
  • Invisible Passage: The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

Lore

The Stream

Armor Class: 17 (natural armor)
Hit Points: 82 (11d8+33)
Speed: 30 ft. (walk)
str
+4
18
dex
+1
12
con
+3
16
int
+1
13
wis
+2
14
cha
+2
14
Proficiency Bonus: +2

Proficiencies

  • Skill: Arcana +3
  • Skill: Deception +4
  • Skill: Perception +4
  • Skill: Stealth +3

Senses

  • Passive Perception: 14
  • Darkvision: 60′
Languages: Common, Draconic, Sylvan
Environment: Forest, Hill, Swamp

Credits: SRD 5.1