Green Dragon Wyrmling

Green Dragon, Wyrmling

Medium dragon, lawful evil

2
Challenge Rating
450 XP

A green dragon wyrmling is a young and cunning creature with vibrant green scales and a sinuous, serpentine body. It possesses a slender yet powerful build, allowing it to move swiftly and gracefully through its forested domain. The wyrmling’s eyes glimmer with an intense emerald glow, hinting at the potent magic it wields.

Known for their intelligence and deceitful nature, green dragon wyrmlings are master manipulators. They prefer to dwell in lush, verdant environments where they can blend seamlessly with the foliage, using their natural camouflage to stalk prey or lie in wait for unsuspecting intruders. These dragons are highly territorial and fiercely protective of their lairs, employing tactics of stealth and guile to maintain control.

Despite their young age, green dragon wyrmlings possess a keen understanding of magic, particularly that of nature and illusion. They are adept at casting spells that manipulate and deceive their foes, creating illusions to confuse and disorient their enemies. Their breath weapon manifests as a cloud of poisonous gas, capable of incapacitating or weakening those unfortunate enough to be caught within its toxic grasp.

Green dragon wyrmlings are not known for their brute strength but rely on their cunning, agility, and magical abilities to overcome adversaries. They prefer to engage in hit-and-run tactics, striking from the shadows and retreating before their enemies can mount a proper defense. Their poisonous breath and innate spellcasting make them formidable opponents, even at a young age.

Encountering a green dragon wyrmling in its territory is a perilous affair. These cunning creatures will often manipulate their surroundings to their advantage, setting traps, and using their illusions to confuse and misdirect intruders. Any adventurer seeking to challenge a green dragon wyrmling must be prepared for its cunning tactics, poisonous breath, and the potential assistance of its forest allies.

Special Abilities

Amphibious

The dragon can breathe air and water.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.
  • Poison Breath: The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Lore

The Stream

Armor Class: 17 (natural armor)
Hit Points: 38 (7d8+7)
Speed: 30 ft. (walk), 60 ft. (fly), 30 ft. (swim)
str
+2
15
dex
+1
12
con
+1
13
int
+2
14
wis
+0
11
cha
+1
13
Damage Immunities: poison
Condition Immunities: Poisoned
Proficiency Bonus: +2

Proficiencies

  • Saving Throw: DEX +3
  • Saving Throw: CON +3
  • Saving Throw: WIS +2
  • Saving Throw: CHA +3
  • Skill: Perception +4
  • Skill: Stealth +3

Senses

  • Passive Perception: 14
  • Blindsight: 10′
  • Darkvision: 60′
Languages: Draconic

Credits: SRD 5.1