Gold Dragon Wyrmling

Gold Dragon, Wyrmling

Medium dragon, lawful good

3
Challenge Rating
700 XP

A gold dragon wyrmling is a majestic and awe-inspiring creature, even at its young age. Covered in shimmering golden scales, it radiates an aura of power and nobility. With a sleek and slender body, it moves gracefully and with purpose.

The gold dragon wyrmling possesses keen intelligence and wisdom beyond its years. It has an innate sense of justice and a strong desire to protect the innocent. Though small compared to its adult counterparts, it still possesses the formidable presence of a dragon.

In combat, the gold dragon wyrmling utilizes its sharp claws and powerful jaws, capable of delivering devastating bites and rending attacks. It also possesses a breath weapon of scorching golden fire, capable of incinerating foes in a blaze of intense heat.

Known for their benevolence, gold dragon wyrmlings often engage in diplomatic and peaceful interactions, using their wisdom and charisma to mediate disputes and promote harmony. They are known to form strong bonds with individuals of good alignment, offering their aid and wisdom to those they deem worthy.

Encountering a gold dragon wyrmling can be a rare and fortunate occurrence. These creatures are revered for their noble nature and are often seen as protectors and symbols of hope. Interacting with a gold dragon wyrmling can lead to great adventures, as they are known to bestow quests and provide guidance to those who prove themselves worthy of their trust.

Special Abilities

Amphibious

The dragon can breathe air and water.

Actions

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
  • Breath Weapons: The dragon uses one of the following breath weapons.
    Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
    Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

The Stream

Armor Class: 17 (natural armor)
Hit Points: 60 (8d8+24)
Speed: 30 ft. (walk), 60 ft. (fly), 30 ft. (swim)
str
+4
19
dex
+2
14
con
+3
17
int
+2
14
wis
+0
11
cha
+3
16
Damage Immunities: fire
Proficiency Bonus: +2

Proficiencies

  • Saving Throw: DEX +4
  • Saving Throw: CON +5
  • Saving Throw: WIS +2
  • Saving Throw: CHA +5
  • Skill: Perception +4
  • Skill: Stealth +4

Senses

  • Passive Perception: 14
  • Blindsight: 10′
  • Darkvision: 60′
Languages: Draconic

Credits: SRD 5.1