Gibbering Mouther

Gibbering Mouther

Medium aberration, neutral

2
Challenge Rating
450 XP

The gibbering mouther is a grotesque aberration, a mass of flesh and eyes that writhes and gibbers incessantly. Its form is a horrifying amalgamation of body parts and faces, stitched together in a nightmarish fashion.

This aberrant creature possesses multiple mouths, eyes, and limbs that protrude from its shapeless mass. The mouths contort and babble incoherently, emitting a cacophony of nonsensical sounds that can drive listeners to madness. Its many eyes, each filled with malice and malevolence, constantly scan its surroundings, giving it a keen awareness of its environment.

The gibbering mouther’s movements are erratic and unsettling. It slithers and wriggles along the ground, leaving a trail of slime in its wake. Its amorphous form allows it to squeeze through narrow spaces and surprise unsuspecting prey.

In combat, the gibbering mouther is a formidable foe. It attacks by engulfing its victims with its multiple mouths, tearing and rending flesh with its sharp, jagged teeth. Each bite carries a foul, corrosive saliva that can cause debilitating effects.

What makes the gibbering mouther particularly dangerous is its ability to emit a gibbering maw. This horrifying sound can induce confusion and disorientation in those who hear it, making it difficult to mount a coordinated defense against the creature.

Despite its gruesome appearance, the gibbering mouther is not a creature driven by a coherent mind or purpose. It is a twisted abomination, driven solely by its instinctual need to feed and survive. It is often found in dark, damp places, lurking in underground caverns or forgotten corners of the world.

Encountering a gibbering mouther is a harrowing experience. Its presence alone can instill fear and unease in even the most seasoned adventurers. Those who dare to face this eldritch horror must be prepared for its unpredictable attacks, its unsettling gibbering, and the corrosive effects of its bite.

Legends and tales surrounding the gibbering mouther vary, often describing it as a creature born of chaos or a manifestation of madness itself. It is a creature that elicits dread and revulsion, its existence a chilling reminder of the darkest corners of the world.

Special Abilities

Aberrant Ground

The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

Gibbering

The mouther babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.

Actions

  • Multiattack: The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
  • Bites: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
  • Blinding Spittle: The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther’s next turn.

Lore

The Stream

Armor Class: 9 (DEX)
Hit Points: 67 (9d8+27)
Speed: 10 ft. (walk), 10 ft. (swim)
str
+0
10
dex
-1
8
con
+3
16
int
-4
3
wis
+0
10
cha
-2
6
Condition Immunities: Prone
Proficiency Bonus: +2

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Environment: Underdark

Credits: SRD 5.1