Clay Golem

Golem, Clay

Large construct, unaligned

9
Challenge Rating
5000 XP

The Clay Golem is a large construct made entirely of hardened clay. It is brought to life through powerful magic, animated to serve its creator’s will. The Clay Golem stands around 9 feet tall and has a robust, muscular body. Its clay exterior is sturdy and resilient, providing natural armor.

A Clay Golem is known for its immense strength and durability. It possesses a powerful slam attack, capable of inflicting significant damage on its foes. Additionally, the Clay Golem’s nature grants it immunity to most mundane weapons, as they simply crumble upon impact.

However, like other constructs, the Clay Golem lacks intelligence and emotions. It follows the commands of its creator or anyone who wields the control amulet, serving as a loyal guardian or enforcer. Destroying a Clay Golem usually requires targeted attacks against its core, as regular weapons may prove ineffective against its hardened clay form.

Special Abilities

Acid Absorption

Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk

Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem’s weapon attacks are magical.

Actions

  • Multiattack: The golem makes two slam attacks.
  • Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
  • Haste: Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Lore

The Stream

Armor Class: 14 (natural armor)
Hit Points: 133 (14d10+56)
Speed: 20 ft. (walk)
str
+5
20
dex
-1
9
con
+4
18
int
-4
3
wis
-1
8
cha
-5
1
Damage Immunities: acid | poison | psychic | bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Proficiency Bonus: +4

Senses

  • Passive Perception: 9
  • Darkvision: 60′
Languages: understands the languages of its creator but can't speak

Credits: SRD 5.1