Gear & Artifacts
Rations (1 day)
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Red Dragon Scale Mail
Dragon scale mail is made of the scales of a red dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve... read on
Restorative Ointment
This glass jar contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. As an action, one dose of the ointment can be swallowed or applied... read on
Ring Mail
Armor made from interlocking rings, offering protection while preserving mobility.
Ring of Acid Resistance
You have resistance to acid damage while wearing this pearl ring.
Ring of Air Elemental Command
This ring is linked to the Elemental Plane of Air. While wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls... read on
Ring of Animal Influence
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to... read on
Ring of Cold Resistance
You have resistance to cold damage while wearing this tourmaline ring.
Ring of Djinni Summoning
While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied... read on
Ring of Earth Elemental Command
This ring is linked to the Elemental Plane of Earth. While wearing this ring, you have advantage on attack rolls against earth elementals, and they have disadvantage on attack rolls... read on
Ring of Evasion
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to... read on
Ring of Feather Falling
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Ring of Fire Elemental Command
This ring is linked to the Elemental Plane of Fire. While wearing this ring, you have advantage on attack rolls against fire elementals, and they have disadvantage on attack rolls... read on
Ring of Fire Resistance
You have resistance to fire damage while wearing this garnet ring.
Ring of Force Resistance
You have resistance to force damage while wearing this sapphire ring.
Ring of Free Action
While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Ring of Invisibility
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until... read on
Ring of Jumping
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Ring of Lightning Resistance
You have resistance to lightning damage while wearing this citrine ring.
Ring of Mind Shielding
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type.... read on
Ring of Necrotic Resistance
You have resistance to necrotic damage while wearing this jet ring.
Ring of Poison Resistance
You have resistance to poison damage while wearing this amethyst ring.
Ring of Protection
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Psychic Resistance
You have resistance to psychic damage while wearing this jade ring.
Ring of Radiant Resistance
You have resistance to radiant damage while wearing this topaz ring.
Ring of Regeneration
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes... read on
Ring of Shooting Stars
Requires attunement outdoors at night While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from... read on
Ring of Spell Storing
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When... read on
Ring of Spell Turning
While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20... read on
Ring of Swimming
You have a swimming speed of 40 feet while wearing this ring.
Ring of Telekinesis
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Ring of the Ram
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its... read on
Ring of Three Wishes
While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use... read on
Ring of Thunder Resistance
You have resistance to thunder damage while wearing this spinel ring.
Ring of Warmth
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.
Ring of Water Elemental Command
This ring is linked to the Elemental Plane of Water. While wearing this ring, you have advantage on attack rolls against water elementals, and they have disadvantage on attack rolls... read on
Ring of Water Walking
While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Ring of X-ray Vision
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This... read on
Rings of Elemental Command
This ring is linked to one of the four Elemental Planes. The GM chooses or randomly determines the linked plane. While wearing this ring, you have advantage on attack rolls... read on
Rings of Resistance
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly. d10 Damage Type Gem... read on
Robe of Eyes
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on... read on
Robe of Scintillating Colors
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the... read on
Robe of Stars
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on... read on
Robe of the Archmagi
Requires attunement by a sorcerer, warlock, or wizard This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds... read on
Robe of Useful Items
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to... read on
Robes
Loose and comfortable clothing often worn by spellcasters and religious figures.
Rod of Absorption
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is... read on
Rod of Alertness
This rod has a flanged head and the following properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. Spells. While holding... read on
Rod of Lordly Might
This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties... read on
Rod of Rulership
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must... read on
Rod of Security
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a... read on
Rope of Climbing
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak... read on
Rope of Entanglement
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end... read on
Rope, hempen (50 feet)
Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
Rope, silk (50 feet)
Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
Rust Bag of Tricks
This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use... read on
Sack
A durable bag, useful for carrying various items and supplies.