Gear & Artifacts
Pick, miner's
A tool designed for mining and digging, featuring a pointed end for breaking rocks.
Pig
A domesticated swine often raised for meat and other resources.
Pike
A long, polearm weapon featuring a pointed blade, ideal for thrusting attacks.
Pipes of Haunting
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an... read on
Pipes of the Sewers
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not... read on
Piton
A metal spike driven into surfaces to secure ropes or provide a grip.
Plate Armor
Heavy and protective armor made from metal plates, offering maximum defense.
Plate Armor of Etherealness
While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you... read on
Platinum, 1 lb.
A valuable and rare metal, often used as a currency in most locales.
Playing Card Set
A deck of cards for games of chance and entertainment. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to... read on
Poison, basic (vial)
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature... read on
Poisoner's Kit
A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks... read on
Pole (10-foot)
A 10-foot long pole, useful for reaching or prodding distant objects.
Pony
A small and hardy horse breed, suitable for riding and light work.
Portable Hole
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an... read on
Pot, iron
A sturdy iron cooking pot for preparing meals over a fire.
Potion of Acid Resistance
When you drink this potion, you gain resistance to acid damage for 1 hour.
Potion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a... read on
Potion of Clairvoyance
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make... read on
Potion of Cloud Giant Strength
When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than... read on
Potion of Cold Resistance
When you drink this potion, you gain resistance to cold damage for 1 hour.
Potion of Diminution
When you drink this potion, you gain the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously contracts to a... read on
Potion of Fire Giant Strength
When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than... read on
Potion of Fire Resistance
When you drink this potion, you gain resistance to fire damage for 1 hour.
Potion of Flying
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears... read on
Potion of Force Resistance
When you drink this potion, you gain resistance to force damage for 1 hour.
Potion of Frost Giant Strength
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than... read on
Potion of Gaseous Form
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action.... read on
Potion of Greater Healing
You regain 4d4 + 4 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Potion of Growth
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a... read on
Potion of Healing
You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Potion of Heroism
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell... read on
Potion of Hill Giant Strength
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than... read on
Potion of Invisibility
This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with... read on
Potion of Lightning Resistance
When you drink this potion, you gain resistance to lightning damage for 1 hour.
Potion of Mind Reading
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in... read on
Potion of Necrotic Resistance
When you drink this potion, you gain resistance to necrotic damage for 1 hour.
Potion of Poison
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true... read on
Potion of Poison Resistance
When you drink this potion, you gain resistance to poison damage for 1 hour.
Potion of Psychic Resistance
When you drink this potion, you gain resistance to psychic damage for 1 hour.
Potion of Radiant Resistance
When you drink this potion, you gain resistance to radiant damage for 1 hour.
Potion of Speed
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on... read on
Potion of Stone Giant Strength
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than... read on
Potion of Storm Giant Strength
When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than... read on
Potion of Superior Healing
You regain 8d4 + 8 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Potion of Supreme Healing
You regain 10d4 + 20 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Potion of Thunder Resistance
When you drink this potion, you gain resistance to thunder damage for 1 hour.
Potion of Water Breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Potions of Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you... read on
Potions of Healing
You regain hit points when you drink this potion. The number of hit dice you regain depends on the specific type of healing potion (see variants).
Potions of Resistance
When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. d10... read on
Potter's Tools
Implements used for crafting pottery and ceramics. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in... read on
Prayer Wheel
A Prayer Wheel is a cylindrical object, often with an attached handle, adorned with ancient runes or symbols, capable of invoking divine assistance when spun.
Priest's Pack
A kit containing items for religious rituals and practices.
Quarterstaff
A versatile two-handed staff often used as a simple melee weapon.
Quiver
A container for holding arrows, bolts, or other ranged ammunition. A quiver can hold up to 20 arrows.
Ram, portable
You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the... read on
Rapier
A slender and elegant one-handed sword favored by duelists for its precision and finesse.