Gear & Artifacts

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Staff of Charming

Staff

Requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm... read on
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Staff of Fire

Staff

Requires attunement by a druid, sorcerer, warlock, or wizard You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can... read on
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Staff of Frost

Staff

Requires attunement by a druid, sorcerer, warlock, or wizard You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can... read on
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Staff of Healing

Staff

Requires attunement by a bard, cleric, or druid This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to... read on
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Staff of Power

Magical Weapon, Staff

Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
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Staff of Striking

Magical Weapon, Staff

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit... read on
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Staff of Swarming Insects

Staff

Requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the... read on
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Staff of the Magi

Magical Weapon, Staff

Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
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Staff of the Python

Staff

Requires attunement by a cleric, druid, or warlock You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of... read on
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Staff of the Woodlands

Staff, Magical Weapon

Requires attunement by a druid This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it,... read on
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Staff of Thunder and Lightning

Magical Weapon, Staff

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When... read on
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Staff of Withering

Magical Weapon, Staff

Requires attunement by a cleric, druid, or warlock This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff.... read on
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Stone of Controlling Earth Elementals

Wondrous Item

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental... read on
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Stone of Good Luck (Luckstone)

Wondrous Item

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
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String (10 feet)

Adventuring Gear, Standard Gear

A 10-foot length of string, typically found in a burglar’s pack.
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Studded Leather Armor

Armor, Light Armor

A type of protective gear consisting of leather armor reinforced with metal studs or small metal plates. Studded leather armor offers a balance between flexibility and defense.
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Sun Blade

Magical Weapon

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or... read on
Swan Boat Feather Token

Swan Boat Feather Token

Wondrous Item

This tiny object looks like a feather. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears,... read on
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Sword of Life Stealing

Magical Weapon

Weapon (any sword) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that... read on
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Sword of Sharpness

Magical Weapon

Weapon (any sword that deals slashing damage) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a... read on
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Sword of Wounding

Magical Weapon

Weapon (any sword) Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once... read on
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Talisman of Pure Good

Wondrous Item

Requires attunement by a creature of good alignment This talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes 6d6 radiant damage... read on
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Talisman of the Sphere

Wondrous Item

When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. In addition, when... read on
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Talisman of Ultimate Evil

Wondrous Item

Requires attunement by a creature of evil alignment This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the... read on
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Tan Bag of Tricks

Wondrous Item

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use... read on
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Tent, two-person

Adventuring Gear, Standard Gear

A simple and portable canvas shelter, a tent sleeps two.
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Thieves' Tools

Other Tool, Tool

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of... read on
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Tinderbox

Adventuring Gear, Standard Gear

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch–or anything else with... read on
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Tinker's Tools

Artisan's Tool, Tool

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a... read on
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Tome of Clear Thought

Wondrous Item

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s... read on
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Tome of Leadership and Influence

Wondrous Item

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying... read on
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Tome of Understanding

Wondrous Item

This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s... read on
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Torch

Adventuring Gear, Standard Gear

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning... read on
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Totem

Adventuring Gear, Druidic Foci

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living... read on
Tree Feather Token

Tree Feather Token

Wondrous Item

This tiny object looks like a feather. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground.... read on
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Trident of Fish Command

Magical Weapon

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15)... read on
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Universal Solvent

Wondrous Item

This bottle holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly... read on
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Vestments

Adventuring Gear, Standard Gear

Religious clothing, typically found in a priest’s pack.
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Vial

Adventuring Gear, Standard Gear

A small, typically glass or crystal container with a narrow neck and a stopper or lid.
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Vicious Weapon

Magical Weapon

Weapon (any) When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type.
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Viol

Tool, Musical Instrument

A musical instrument from the string family, resembling a small, fretted, and bowed instrument. If you have proficiency with a given musical instrument, you can add your proficiency bonus to... read on
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Vorpal Sword

Magical Weapon

Weapon (any sword that deals slashing damage) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing... read on
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Wagon

Mounts and Vehicles, Tack, Harness, or Drawn Vehicle, Land Vehicle

A four-wheeled vehicle with a flatbed or an enclosed compartment, typically pulled by horses, oxen, or other draft animals.
Wand of Paralysis

Wand

Adventuring Gear, Arcane Foci

An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of... read on
Wand of Binding

Wand of Binding

Wand

Requires attunement by a spellcaster This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last... read on
Wand of Enemy Detection

Wand of Enemy Detection

Wand

This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction... read on
Wand of Fear

Wand of Fear

Wand

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On... read on
Wand of Fireballs

Wand of Fireballs

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball... read on
Wand of Lightning Bolts

Wand of Lightning Bolts

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning... read on
Wand of Magic Detection

Wand of Magic Detection

Wand

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges... read on
Wand of Magic Missiles

Wand of Magic Missiles

Wand

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For... read on
Wand of Paralysis

Wand of Paralysis

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray... read on
Wand of Polymorph

Wand of Polymorph

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save... read on
Wand of Secrets

Wand of Secrets

Wand

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet... read on
Wand of the War Mage, +1

Wand of the War Mage, +1

Wand

Requires attunement by a spellcaster While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of the War Mage, +2

Wand of the War Mage, +2

Wand

Requires attunement by a spellcaster While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of the War Mage, +3

Wand of the War Mage, +3

Wand

Requires attunement by a spellcaster While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of Web

Wand of Web

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save... read on
Wand of Wonder

Wand of Wonder

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120... read on
Wand of the War Mage

Wands of the War Mage

Wand

Requires attunement by a spellcaster While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making... read on
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Note: some features use AI, are in early development, and won’t always get it right.