Standard Gear

Abacus

Abacus

Adventuring Gear, Standard Gear

A tool of meticulous calculation, helps wizards unravel complex magical formulas.
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Acid (vial)

Adventuring Gear, Standard Gear

A vial of corrosive acid, useful for dissolving obstacles or burning through tough defenses. As an action, you can splash the contents of this vial onto a creature within 5... read on
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Alchemist's fire (flask)

Adventuring Gear, Standard Gear

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against... read on
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Alms box

Adventuring Gear, Standard Gear

A small box for alms, typically found in a priest’s pack.
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Antitoxin (vial)

Adventuring Gear, Standard Gear

A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
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Backpack

Adventuring Gear, Standard Gear

A sturdy bag with multiple compartments, essential for carrying your adventurer’s gear, rations, and treasures.
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Ball bearings (bag of 1,000)

Adventuring Gear, Standard Gear

As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across... read on
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Barrel

Adventuring Gear, Standard Gear

A cylindrical container used for storing or transporting various goods and liquids.
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Basket

Adventuring Gear, Standard Gear

A woven container, handy for carrying provisions or collecting foraged items.
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Bedroll

Adventuring Gear, Standard Gear

A portable sleeping mat and blanket for a comfortable night’s rest during your adventures.
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Bell

Adventuring Gear, Standard Gear

A small, metallic bell that can be used for signaling or alerting others.
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Blanket

Adventuring Gear, Standard Gear

A warm covering for comfort during rest, whether for yourself or your companions.
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Block and tackle

Adventuring Gear, Standard Gear

A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the... read on
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Block of incense

Adventuring Gear, Standard Gear

A block of incense, typically found in a priest’s pack.
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Book

Adventuring Gear, Standard Gear

A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented... read on
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Bottle, glass

Adventuring Gear, Standard Gear

A fragile glass container, useful for storing liquids or potions.
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Bucket

Adventuring Gear, Standard Gear

A simple wooden container with a handle, suitable for carrying water or other materials.
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Candle

Adventuring Gear, Standard Gear

A wax candle that provides a limited source of illumination and can be used for various purposes. For 1 hour, a candle sheds bright light in a 5-foot radius and... read on
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Case, crossbow bolt

Adventuring Gear, Standard Gear, Ammunition

This wooden case can hold up to twenty crossbow bolts.
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Case, map or scroll

Adventuring Gear, Standard Gear

This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.
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Censer

Adventuring Gear, Standard Gear

A container for burning incense or other aromatic substances in rituals and ceremonies, typically found in a priest’s pack.
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Chain (10 feet)

Adventuring Gear, Standard Gear

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.
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Chalk (1 piece)

Adventuring Gear, Standard Gear

A single piece of chalk, handy for marking paths or leaving messages.
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Chest

Adventuring Gear, Standard Gear

A secure container for storing valuables and treasures.
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Clothes, common

Adventuring Gear, Standard Gear

Basic attire suitable for everyday use, such as shirts, pants, and simple garments.
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Clothes, costume

Adventuring Gear, Standard Gear

Elaborate and decorative attire often worn for special occasions or disguises.
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Clothes, fine

Adventuring Gear, Standard Gear

High-quality and fashionable garments made from exquisite materials.
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Clothes, traveler's

Adventuring Gear, Standard Gear

Sturdy and practical clothing for adventurers on the move, designed for durability and comfort.
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Component pouch

Adventuring Gear, Standard Gear

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except... read on
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Crowbar

Adventuring Gear, Standard Gear

A sturdy metal bar with a hooked end, useful for prying open containers or doors. Using a crowbar grants advantage to Strength checks where the crowbar’s leverage can be applied.
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Fishing tackle

Adventuring Gear, Standard Gear

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.
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Flask or tankard

Adventuring Gear, Standard Gear

A container for holding liquids, such as water, ale, or other beverages.
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Grappling hook

Adventuring Gear, Standard Gear

A tool designed for climbing and hooking onto objects or surfaces.
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Hammer

Adventuring Gear, Standard Gear

A versatile tool and weapon, useful for both crafting and combat.
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Hammer, sledge

Adventuring Gear, Standard Gear

A heavy-duty hammer designed for heavy forging and construction tasks.
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Holy water (flask)

Adventuring Gear, Standard Gear

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact.... read on
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Hourglass

Adventuring Gear, Standard Gear

A timekeeping device consisting of two glass bulbs connected by a narrow neck, often used for measuring time intervals.
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Hunting trap

Adventuring Gear, Standard Gear

When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The... read on
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Ink (1 ounce bottle)

Adventuring Gear, Standard Gear

A small bottle of ink, essential for writing, drawing, and spellcasting.
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Ink pen

Adventuring Gear, Standard Gear

A tool used for writing and drawing with ink.
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Jug or pitcher

Adventuring Gear, Standard Gear

A container for holding and pouring liquids, such as water or beverages.
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Ladder (10-foot)

Adventuring Gear, Standard Gear

A collapsible 10-foot ladder, useful for climbing and reaching high places.
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Lamp

Adventuring Gear, Standard Gear

A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of... read on
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Lantern, bullseye

Adventuring Gear, Standard Gear

A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint)... read on
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Lantern, hooded

Adventuring Gear, Standard Gear

A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint)... read on
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Little bag of sand

Adventuring Gear, Standard Gear

A small bag of sand, typically found in a scholar’s pack.
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Lock

Adventuring Gear, Standard Gear

A key is provided with the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may... read on
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Magnifying glass

Adventuring Gear, Standard Gear

This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass... read on
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Manacles

Adventuring Gear, Standard Gear

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each... read on
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Mirror, steel

Adventuring Gear, Standard Gear

A polished steel mirror, useful for seeing reflections and inspecting oneself.
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Oil (flask)

Adventuring Gear, Standard Gear

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you... read on
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Paper (one sheet)

Adventuring Gear, Standard Gear

A single sheet of paper, suitable for writing or drawing.
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Parchment (one sheet)

Adventuring Gear, Standard Gear

A single sheet of parchment, often used for scrolls or writing important documents.
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Perfume (vial)

Adventuring Gear, Standard Gear

A small vial of fragrant perfume, often used for personal grooming or as a gift.
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Pick, miner's

Adventuring Gear, Standard Gear

A tool designed for mining and digging, featuring a pointed end for breaking rocks.
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Piton

Adventuring Gear, Standard Gear

A metal spike driven into surfaces to secure ropes or provide a grip.
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Poison, basic (vial)

Adventuring Gear, Standard Gear

You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature... read on
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Pole (10-foot)

Adventuring Gear, Standard Gear

A 10-foot long pole, useful for reaching or prodding distant objects.
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Pot, iron

Adventuring Gear, Standard Gear

A sturdy iron cooking pot for preparing meals over a fire.
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Pouch

Adventuring Gear, Standard Gear

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component... read on
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Quiver

Adventuring Gear, Standard Gear

A container for holding arrows, bolts, or other ranged ammunition. A quiver can hold up to 20 arrows.
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Ram, portable

Adventuring Gear, Standard Gear

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the... read on
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Rations (1 day)

Adventuring Gear, Standard Gear

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
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Robes

Adventuring Gear, Standard Gear

Loose and comfortable clothing often worn by spellcasters and religious figures.
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Rope, hempen (50 feet)

Adventuring Gear, Standard Gear

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
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Rope, silk (50 feet)

Adventuring Gear, Standard Gear

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
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Sack

Adventuring Gear, Standard Gear

A durable bag, useful for carrying various items and supplies.
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Scale, merchant's

Adventuring Gear, Standard Gear

A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as... read on
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Sealing wax

Adventuring Gear, Standard Gear

A colored and malleable substance often used for securing scrolls, letters, and documents with an official or decorative seal. It is typically made from a mixture of wax and resin,... read on
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Shovel

Adventuring Gear, Standard Gear

A sturdy, hand-held tool with a long handle and a flat, scoop-shaped metal blade. Shovels are commonly used for digging, excavating, and moving earth, making them essential for tasks like... read on
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Signal whistle

Adventuring Gear, Standard Gear

A small, handheld device designed to produce loud and piercing sounds when blown into. Signal whistles are used to communicate over long distances or alert others to danger or a... read on
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Signet ring

Adventuring Gear, Standard Gear

A decorative ring with an engraved or embossed design on the face. Signet rings are often personalized with a unique symbol, crest, or insignia, and they are used to mark... read on
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Small knife

Adventuring Gear, Standard Gear

A small knife, typically found in a scholar’s pack.
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Soap

Adventuring Gear, Standard Gear

A cleansing substance typically made from a combination of fats, oils, and alkali, used for washing and cleaning.
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Spellbook

Adventuring Gear, Standard Gear

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.
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Spike, iron

Adventuring Gear, Standard Gear

A sturdy and pointed metal rod typically made of iron or steel.
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Spyglass

Adventuring Gear, Standard Gear

Objects viewed through a spyglass are magnified to twice their size.
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String (10 feet)

Adventuring Gear, Standard Gear

A 10-foot length of string, typically found in a burglar’s pack.
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Tent, two-person

Adventuring Gear, Standard Gear

A simple and portable canvas shelter, a tent sleeps two.
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Tinderbox

Adventuring Gear, Standard Gear

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch–or anything else with... read on
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Torch

Adventuring Gear, Standard Gear

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning... read on
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Vestments

Adventuring Gear, Standard Gear

Religious clothing, typically found in a priest’s pack.
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Vial

Adventuring Gear, Standard Gear

A small, typically glass or crystal container with a narrow neck and a stopper or lid.
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Waterskin

Adventuring Gear, Standard Gear

A portable container typically made from leather or other waterproof materials, used for carrying and storing water.
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Whetstone

Adventuring Gear, Standard Gear

A small, rectangular or cylindrical sharpening tool made from fine-grained abrasive material, often used for sharpening bladed weapons, tools, and equipment.

Note: some features use AI, are in early development, and won’t always get it right.