Magic Item

Spell Scroll

Spell Scrolls

Scroll

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and... read on
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Spellguard Shield

Magical Armor

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
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Sphere of Annihilation

Wondrous Item

This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere obliterates all matter it passes through and... read on
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Staff of Charming

Staff

Requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm... read on
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Staff of Fire

Staff

Requires attunement by a druid, sorcerer, warlock, or wizard You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can... read on
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Staff of Frost

Staff

Requires attunement by a druid, sorcerer, warlock, or wizard You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can... read on
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Staff of Healing

Staff

Requires attunement by a bard, cleric, or druid This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to... read on
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Staff of Power

Magical Weapon, Staff

Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
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Staff of Striking

Magical Weapon, Staff

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit... read on
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Staff of Swarming Insects

Staff

Requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the... read on
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Staff of the Magi

Magical Weapon, Staff

Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
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Staff of the Python

Staff

Requires attunement by a cleric, druid, or warlock You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of... read on
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Staff of the Woodlands

Staff, Magical Weapon

Requires attunement by a druid This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it,... read on
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Staff of Thunder and Lightning

Magical Weapon, Staff

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When... read on
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Staff of Withering

Magical Weapon, Staff

Requires attunement by a cleric, druid, or warlock This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff.... read on
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Stone of Controlling Earth Elementals

Wondrous Item

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental... read on
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Stone of Good Luck (Luckstone)

Wondrous Item

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
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Sun Blade

Magical Weapon

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or... read on
Swan Boat Feather Token

Swan Boat Feather Token

Wondrous Item

This tiny object looks like a feather. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears,... read on
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Sword of Life Stealing

Magical Weapon

Weapon (any sword) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that... read on
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Sword of Sharpness

Magical Weapon

Weapon (any sword that deals slashing damage) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a... read on
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Sword of Wounding

Magical Weapon

Weapon (any sword) Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once... read on
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Talisman of Pure Good

Wondrous Item

Requires attunement by a creature of good alignment This talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes 6d6 radiant damage... read on
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Talisman of the Sphere

Wondrous Item

When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. In addition, when... read on
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Talisman of Ultimate Evil

Wondrous Item

Requires attunement by a creature of evil alignment This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the... read on
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Tan Bag of Tricks

Wondrous Item

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use... read on
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Tome of Clear Thought

Wondrous Item

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s... read on
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Tome of Leadership and Influence

Wondrous Item

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying... read on
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Tome of Understanding

Wondrous Item

This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s... read on
Tree Feather Token

Tree Feather Token

Wondrous Item

This tiny object looks like a feather. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground.... read on
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Trident of Fish Command

Magical Weapon

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15)... read on
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Universal Solvent

Wondrous Item

This bottle holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly... read on
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Vicious Weapon

Magical Weapon

Weapon (any) When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type.
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Vorpal Sword

Magical Weapon

Weapon (any sword that deals slashing damage) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing... read on
Wand of Binding

Wand of Binding

Wand

Requires attunement by a spellcaster This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last... read on
Wand of Enemy Detection

Wand of Enemy Detection

Wand

This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction... read on
Wand of Fear

Wand of Fear

Wand

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On... read on
Wand of Fireballs

Wand of Fireballs

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball... read on
Wand of Lightning Bolts

Wand of Lightning Bolts

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning... read on
Wand of Magic Detection

Wand of Magic Detection

Wand

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges... read on
Wand of Magic Missiles

Wand of Magic Missiles

Wand

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For... read on
Wand of Paralysis

Wand of Paralysis

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray... read on
Wand of Polymorph

Wand of Polymorph

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save... read on
Wand of Secrets

Wand of Secrets

Wand

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet... read on
Wand of the War Mage, +1

Wand of the War Mage, +1

Wand

Requires attunement by a spellcaster While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of the War Mage, +2

Wand of the War Mage, +2

Wand

Requires attunement by a spellcaster While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of the War Mage, +3

Wand of the War Mage, +3

Wand

Requires attunement by a spellcaster While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of Web

Wand of Web

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save... read on
Wand of Wonder

Wand of Wonder

Wand

Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120... read on
Wand of the War Mage

Wands of the War Mage

Wand

Requires attunement by a spellcaster While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making... read on
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Water Elemental Gem

Wondrous Item

This emerald contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental... read on
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Weapon, +1

Magical Weapon

Weapon (any) You have a +1 bonus to attack and damage rolls made with this magic weapon.
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Weapon, +1, +2, or +3

Magical Weapon

You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
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Weapon, +2

Magical Weapon

Weapon (any) You have a +2 bonus to attack and damage rolls made with this magic weapon.
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Weapon, +3

Magical Weapon

Weapon (any) You have a +3 bonus to attack and damage rolls made with this magic weapon.
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Well of Many Worlds

Wondrous Item

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an... read on
Whip Feather Token

Whip Feather Token

Wondrous Item

This tiny object looks like a feather. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating... read on
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White Dragon Scale Mail

Armor, Medium Armor, Magical Armor

Dragon scale mail is made of the scales of a white dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve... read on
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Wind Fan

Wondrous Item

While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn’t be used again until... read on
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Winged Boots

Wondrous Item

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once... read on
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