Magic Item
Spell Scrolls
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and... read on
Spellguard Shield
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Sphere of Annihilation
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere obliterates all matter it passes through and... read on
Staff of Charming
Requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm... read on
Staff of Fire
Requires attunement by a druid, sorcerer, warlock, or wizard You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can... read on
Staff of Frost
Requires attunement by a druid, sorcerer, warlock, or wizard You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can... read on
Staff of Healing
Requires attunement by a bard, cleric, or druid This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to... read on
Staff of Power
Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
Staff of Striking
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit... read on
Staff of Swarming Insects
Requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the... read on
Staff of the Magi
Requires attunement by a sorcerer, warlock, or wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.... read on
Staff of the Python
Requires attunement by a cleric, druid, or warlock You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of... read on
Staff of the Woodlands
Requires attunement by a druid This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it,... read on
Staff of Thunder and Lightning
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When... read on
Staff of Withering
Requires attunement by a cleric, druid, or warlock This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff.... read on
Stone of Controlling Earth Elementals
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental... read on
Stone of Good Luck (Luckstone)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Swan Boat Feather Token
This tiny object looks like a feather. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears,... read on
Sword of Life Stealing
Weapon (any sword) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that... read on
Sword of Sharpness
Weapon (any sword that deals slashing damage) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a... read on
Sword of Wounding
Weapon (any sword) Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once... read on
Talisman of Pure Good
Requires attunement by a creature of good alignment This talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes 6d6 radiant damage... read on
Talisman of the Sphere
When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. In addition, when... read on
Talisman of Ultimate Evil
Requires attunement by a creature of evil alignment This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the... read on
Tan Bag of Tricks
This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use... read on
Tome of Clear Thought
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s... read on
Tome of Leadership and Influence
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying... read on
Tome of Understanding
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s... read on
Tree Feather Token
This tiny object looks like a feather. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground.... read on
Trident of Fish Command
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15)... read on
Universal Solvent
This bottle holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly... read on
Vicious Weapon
Weapon (any) When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type.
Vorpal Sword
Weapon (any sword that deals slashing damage) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing... read on
Wand of Binding
Requires attunement by a spellcaster This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last... read on
Wand of Enemy Detection
This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction... read on
Wand of Fear
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On... read on
Wand of Fireballs
Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball... read on
Wand of Lightning Bolts
Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning... read on
Wand of Magic Detection
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges... read on
Wand of Magic Missiles
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For... read on
Wand of Paralysis
Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray... read on
Wand of Polymorph
Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save... read on
Wand of Secrets
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet... read on
Wand of the War Mage, +1
Requires attunement by a spellcaster While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of the War Mage, +2
Requires attunement by a spellcaster While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of the War Mage, +3
Requires attunement by a spellcaster While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Wand of Web
Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save... read on
Wand of Wonder
Requires attunement by a spellcaster This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120... read on
Wands of the War Mage
Requires attunement by a spellcaster While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making... read on
Water Elemental Gem
This emerald contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental... read on
Weapon, +1
Weapon (any) You have a +1 bonus to attack and damage rolls made with this magic weapon.
Weapon, +1, +2, or +3
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
Weapon, +2
Weapon (any) You have a +2 bonus to attack and damage rolls made with this magic weapon.
Weapon, +3
Weapon (any) You have a +3 bonus to attack and damage rolls made with this magic weapon.
Well of Many Worlds
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an... read on
Whip Feather Token
This tiny object looks like a feather. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating... read on
White Dragon Scale Mail
Dragon scale mail is made of the scales of a white dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve... read on
Winged Boots
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once... read on