Background Wildling

Wildling

You were raised far from civilization, in the untamed wilderness that many dare not tread. Your upbringing taught you the laws of the land, which are much different from the laws of society. Whether you hail from the depths of a dense forest, the expanses of a desert, or the heights of a mountain range, you know how to survive and thrive away from the comforts of a settled life.

Skill Proficiencies: Nature, Survival

Tool Proficiencies: Herbalism Kit

Languages: 1 of your choice.

Equipment: A hunting trap, a trophy from an animal you’ve killed, a set of traveler’s clothes, and a belt pouch containing 10 gp.

Starting Equipment

You start with the following equipment, in addition to the equipment granted by your class:

  • hunting trap
  • clothes, traveler's

Feature: Wild Instincts

Your senses are incredibly sharp, honed by years of living off the land. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers such resources (berries, small game, water, etc.). You can also navigate through difficult terrain at your normal speed.

Suggested Characteristics

Wildlings are often seen as uncivilized and rough around the edges by those from more structured societies. They value freedom and natural balance over laws and artificial order.

d8Personality Trait
d1I feel more comfortable among animals than people.
d2I am always alert and aware of my surroundings.
d3I find solace in the natural world and get agitated in crowded cities.
d4I have a crude sense of humor.
d5I am deeply superstitious.
d6I value my freedom above all else.
d7I despise wastefulness; use every part of the animal, every piece of the plant.
d8I love the thrill of the hunt, the chase, the kill.
d6Ideal
d1Harmony. Nature's balance must be preserved. (Neutral)
d2Survival. The fittest are meant to survive and thrive. (Chaotic)
d3Respect. Every creature and plant has a role in the circle of life and should be respected. (Good)
d4Instinct. Ignore the trappings of civilization; trust your gut. (Chaotic)
d5Isolation. The natural world is best enjoyed alone. (Neutral)
d6Adaptability. Change is a natural part of life; adapt or die. (Chaotic)
d6Bond
d1I was cast out of my tribe and seek to earn my way back into their good graces.
d2The spirits of the wilderness speak to me, and I must listen.
d3A terrible disaster threatens my homeland, and I must stop it.
d4I protect a sacred grove or creature.
d5A close friend or family member has been taken by a natural predator. I must find them.
d6I carry a token from my homeland as a constant reminder of where I come from.
d6Flaw
d1I have little respect for those who do not prove themselves in the wild.
d2I am overly territorial and untrusting of strangers.
d3I am naive to the ways of society and often act inappropriately.
d4I have an irrational fear of a common natural element (fire, water, heights, etc.)
d5I can be ruthless, considering compassion a luxury ill-afforded in my homeland.
d6I find it hard to plan long-term, preferring to live in the moment.

Credits: Game Squires

Note: some features use AI, are in early development, and won’t always get it right.