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Banshee

Medium undead, chaotic evil

1
Challenge Rating
200 XP

In the ancient woods where the veil between the mortal realm and the ethereal plane grows thin, the Banshee dwells, a mournful specter bound by tragedy and resentment. Her ethereal form, draped in tattered remnants of a once-elegant gown, flickers with a ghostly luminescence, casting eerie shadows upon the gnarled roots of the forest floor.

With eyes that once gleamed with life, now shimmering with an otherworldly light, she drifts through the moonlit mist, her presence heralded by a mournful wail that pierces the silence of the night. Her spectral visage, hauntingly beautiful yet twisted by anguish, is framed by tendrils of wispy hair that dance upon the chilling breeze.

As she glides effortlessly through the darkness, her touch as cold as the grave, she leaves behind a trail of frost that glistens in the moon’s silver glow. Those who dare to draw near are overcome with dread, their hearts gripped by a fear so profound that it rends the very fabric of their being.

Though her voice may fade into the darkness, the memory of her anguish lingers, a haunting reminder of the price paid for betrayal and the vengeance of the forsaken dead.

Special Abilities

Ethereal Nature

The Banshee can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Wail of Dread

The Banshee releases a terrifying wail in a 30-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute.

Incorporeal Touch

The Banshee can pass through solid objects as if they were difficult terrain. Any creature it moves through takes 4 (1d8) force damage.

Lore

The Stream

Armor Class: 12 (Unarmored)
Hit Points: 22 (3d8+0)
Speed: Walk: 30, Fly: 60
str
-2
6
dex
+3
16
con
+0
10
int
+1
12
wis
+2
14
cha
+3
16
Damage Vulnerabilities: Thunder
Damage Immunities: Necrotic, Poison
Proficiency Bonus: +2

Proficiencies

  • Saving Throw: DEX +5
  • Saving Throw: INT +1
  • Saving Throw: WIS +4
  • Saving Throw: CHA +5

Senses

  • Passive Perception: 10
  • Blindsight: The Banshee can perceive its surroundings without relying on sight, out to a range of 60 feet.
  • Darkvision: 60′
Environment: Swamp, Urban

Credits: Game Squires