Nalfeshnee

Nalfeshnee

Large fiend (demon), chaotic evil

13
Challenge Rating
10000 XP

From the darkest depths of the Abyss, the Nalfeshnee emerges as a terrifying and malevolent fiend. This grotesque demon embodies the chaotic and destructive nature of the Abyss itself, wielding immense power and exuding an aura of pure malevolence.

The Nalfeshnee stands as a towering monstrosity, reaching heights of up to 12 feet. Its body is a grotesque amalgamation of demonic and bestial features. It possesses a hulking frame covered in mottled, leathery skin, with bulging muscles and gnarled horns that adorn its misshapen head. Its eyes gleam with an insidious intelligence, capable of manipulating and corrupting the minds of its victims.

Known for their strength and magical prowess, Nalfeshnees are formidable adversaries. They possess immense physical power, capable of rending through armor and flesh with their massive claws and fangs. Additionally, they are skilled spellcasters, wielding dark and destructive magic to annihilate their enemies or sow chaos upon the battlefield.

Nalfeshnees possess the ability to fly with leathery wings, allowing them to move swiftly and engage foes from the air. Their mere presence is unsettling, as they emanate an aura of fear and corruption that weakens the resolve of those nearby. Nalfeshnees are capable of unleashing powerful psychic attacks, overwhelming the minds of their victims and driving them to the brink of madness.

These demonic entities revel in chaos and destruction. They are often found leading demonic legions, commanding lesser demons to sow havoc and destruction across the mortal realms. Nalfeshnees delight in causing suffering and despair, relishing the anguish of their victims and feeding on the negative emotions that arise from their dark deeds.

Encountering a Nalfeshnee is to face a being of immense power and malevolence. Their presence alone is a testament to the unfathomable horrors that lie within the Abyss. Engaging a Nalfeshnee in combat requires exceptional strength, cunning, and the will to resist the corrupting influences that emanate from this fiendish creature.

Nalfeshnees represent the darkest aspects of demonic power and the all-consuming chaos of the Abyss. They embody the malevolence, cruelty, and insatiable thirst for destruction that demons are known for. Whether encountered as a devastating adversary or as a central figure in demonic plots, Nalfeshnees add a terrifying and formidable presence to the realms of adventure and exploration.

Special Abilities

Magic Resistance

The nalfeshnee has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
  • Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
  • Horror Nimbus: The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours.
  • Teleport: The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Lore

The Stream

Armor Class: 18 (natural armor)
Hit Points: 184 (16d10+96)
Speed: 20 ft. (walk), 30 ft. (fly)
str
+5
21
dex
+0
10
con
+6
22
int
+4
19
wis
+1
12
cha
+2
15
Damage Resistances: cold | fire | lightning | bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: Poisoned
Proficiency Bonus: +5

Proficiencies

  • Saving Throw: CON +11
  • Saving Throw: INT +9
  • Saving Throw: WIS +6
  • Saving Throw: CHA +7

Senses

  • Passive Perception: 11
  • Truesight: 120′
Languages: Abyssal, telepathy 120 ft.

Credits: SRD 5.1