Lion

Lion

Large beast, unaligned

1
Challenge Rating
200 XP

The Lion holds a regal place as a symbol of majesty, strength, and the untamed wild. Proud and powerful, this magnificent beast roams the grasslands and jungles, commanding respect with its golden mane and fearsome roar.

The Lion’s imposing presence is matched by its physical prowess. With a muscular build and sharp claws, it possesses the agility and strength to pounce upon its prey with lethal precision. Its golden eyes gleam with intelligence, surveying its surroundings with a keen awareness of its domain.

The Lion is often depicted as the king of beasts, a regal creature with an air of authority. It is often found leading prides, familial groups consisting of lionesses and their cubs. The males, distinguished by their impressive manes, serve as protectors and leaders, defending their pride against rival predators or would-be threats.

The Lion’s iconic roar resounds through the savannah, sending shivers down the spines of those who hear it. It serves as both a warning and a proclamation of dominance, asserting its place at the top of the food chain. Its roar can strike fear into the hearts of lesser creatures, while rallying its pride members to prepare for the hunt or face incoming danger.

Special Abilities

Keen Smell

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Pounce

If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap

With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Lore

The Stream

Armor Class: 12 (DEX)
Hit Points: 26 (4d10+4)
Speed: 50 ft. (walk)
str
+3
17
dex
+2
15
con
+1
13
int
-4
3
wis
+1
12
cha
-1
8
Proficiency Bonus: +2

Proficiencies

  • Skill: Perception +3
  • Skill: Stealth +6

Senses

  • Passive Perception: 13
Environment: Desert, Grassland, Hill, Mountain

Credits: SRD 5.1