The giant spider is a formidable arachnid that haunts dark and shadowy places, spinning intricate webs to trap its unsuspecting prey. Towering over its smaller counterparts, the giant spider possesses a chilling and eerie presence.
With its body measuring several feet in length, the giant spider is covered in sleek, black or dark brown chitinous exoskeleton. Its eight long and hairy legs grant it exceptional agility and allow it to traverse various terrains with ease, whether it’s scaling walls or skittering across the forest floor.
The most striking feature of the giant spider is its venomous fangs, capable of injecting paralyzing venom into its victims. These venomous bites serve not only to immobilize prey but also to liquefy their insides, making for easier consumption. Its multifaceted eyes, adapted for low-light conditions, grant it exceptional vision even in the darkest corners.
Giant spiders are expert weavers, crafting intricate webs to ensnare unsuspecting creatures that venture into their territory. These webs serve as both hunting traps and nesting grounds, providing a safe haven for the spiders and a constant source of sustenance.
Encounters with giant spiders can be treacherous, especially in their lairs deep within ancient ruins, dark forests, or underground caverns. They often work together, coordinating their attacks to overpower larger prey or even unwary adventurers who stumble upon their domain.
Legends tell of enormous, rare variants of giant spiders, rumored to possess unique abilities or deadly toxins. These giant spiders become the stuff of nightmares, feared by even the most seasoned adventurers.
Facing a giant spider requires caution, agility, and a steady nerve. Its venomous bite and ability to swiftly move across any surface make it a formidable opponent. Whether encountered in the depths of the forest or the depths of a forgotten dungeon, the giant spider is a creature that instills both fear and fascination.
Special Abilities
Spider Climb
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker
The spider ignores movement restrictions caused by webbing.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
- Web: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Proficiencies
- Skill: Stealth +7
Senses
- Passive Perception: 10
- Blindsight: 10'
- Darkvision: 60′
Environment
Desert, Forest, Swamp, Underdark, UrbanCredits: SRD 5.1