Bone Devil

Bone Devil

Large fiend (devil), lawful evil

9
Challenge Rating
5000 XP

A Bone Devil, also known as an Osyluth, is a fearsome and fiendish creature. It stands tall on a skeletal frame, resembling a twisted humanoid figure with bony protrusions and wicked spines. Its skeletal structure is adorned with sharp, jagged bones and its eyes burn with malevolence.

The Bone Devil is equipped for both melee and ranged combat. It wields a wicked barbed glaive, which it skillfully wields to strike its enemies with deadly precision. In addition, it possesses a pair of clawed hands that it uses to tear into opponents who dare to come close.

With its fiendish nature, the Bone Devil is cunning and ruthless. It is known for its ability to manipulate and deceive, using its dark powers of deception and trickery to sow discord and confusion among its enemies. It relishes in tormenting and inflicting pain on its victims, reveling in the suffering it causes.

The Bone Devil is a powerful adversary, possessing an array of devilish abilities. It can summon lesser devils to aid it in battle, create a barrier of darkness to protect itself, and even unleash a chilling aura that saps the strength of those nearby. Its supernatural resilience makes it difficult to defeat, and its intellect allows it to devise cunning strategies to overcome its foes.

Encountering a Bone Devil is a harrowing experience, as they are often encountered in the service of more powerful fiends or as guardians of infernal realms. Their presence alone instills fear and despair, and facing them in combat requires both courage and tactical prowess.

Beware the Bone Devil, for its wickedness knows no bounds, and it relishes in the suffering it inflicts upon the mortal realm.

Special Abilities

Devil’s Sight

Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The devil makes three attacks: two with its claws and one with its sting.
  • Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

The Stream

Armor Class: 19 (natural armor)
Hit Points: 142 (15d10+60)
Speed: 40 ft. (walk), 40 ft. (fly)
str
+4
18
dex
+3
16
con
+4
18
int
+1
13
wis
+2
14
cha
+3
16
Damage Resistances: cold | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire | poison
Condition Immunities: Poisoned
Proficiency Bonus: +4

Proficiencies

  • Saving Throw: INT +5
  • Saving Throw: WIS +6
  • Saving Throw: CHA +7
  • Skill: Deception +7
  • Skill: Insight +6

Senses

  • Passive Perception: 12
  • Darkvision: 120′
Languages: Infernal, telepathy 120 ft.

Credits: SRD 5.1