Animated armor is a sight both intriguing and eerie. It takes the form of a suit of armor, crafted with meticulous detail and imbued with enchantment to grant it mobility and a semblance of life. This enchanted armor moves with an otherworldly grace, devoid of any visible means of support or presence within its metallic shell. The joints and pieces of the armor shift and rotate as if guided by an invisible force, creating an illusion of a sentient being. Gleaming metal plates, intricately designed and polished, reflect the surrounding light, adding to the uncanny spectacle. The animated armor moves silently, propelled by some arcane magic, its purpose and intent concealed within the depths of its enchanted existence. Though lacking in flesh and blood, it exudes an aura of formidable strength and unwavering determination. Its presence instills a sense of unease, for it is an embodiment of inanimate objects given an eerie semblance of sentience.
Special Abilities
Antimagic Susceptibility
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
- Multiattack: The armor makes two melee attacks.
- Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Damage Immunities
poison | psychicCondition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, PoisonedSenses
- Passive Perception: 6
- Blindsight: 60′ (blind beyond this radius)
Credits: SRD 5.1